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Getting Started with Runtime Compiled C++
From the original post on the projects Google Groups.
If you've downloaded the source, compiled it and ran the demo and are wondering what this is all about, here's a first simple tutorial to show what this is all about:
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Run the demo from Visual Studio with debugger attached (not required, but helps).
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Click on the splash screen to see the red blood cells.
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In Visual Studio uncomment line 144 in GameObject.cpp (it's in the Runtime Modifiable folder of SimpleTest). You'll find the workflow nicer if you can view both VS and the demo at the same time. Line should now read:
m_pRenMesh->SetColor( AUColor(1,1,1) ); // Demo - 
Save out the file GameObject.cpp
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Watch the file get compiled - this is being done by the demo with debug output to VS.
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Watch the red blood cells get turned to white.
 
If you can't find this line in the code then we've potentially updated the codebase - and hopefully should have updated tutorials you can find to go with it!
The first time anything is compiled after application start up, we need to compile several framework files. Once this is done the object files can be used for future compilations, so you'll find that after the first change future changes are faster.