Repository navigation
v1.0.2
Fixes for graphical glitches, split-screen HUD placement and hub portals, plus a 4:3 option.
Fixed
- Boost wheelies (turbo pads, jump boosts and power-slide turbos) no longer flatten the kart so that its front and rear wheels look stacked on top of each other. Jumps, landings and crash falls now squash and stretch the kart as in the original. (#1)
- In 3- and 4-player races in widescreen, the place numbers and the other HUD items at the outer side of each player's view now sit at the screen edges instead of over the karts. FINISHED, LOSER and WRONG WAY are centered on each player's view. (#1)
- The warp-pad portals in the adventure hubs no longer flicker.
- The pause screen's background now covers the whole widescreen picture.
New
widescreensetting under[graphics]inctr360.ini:1(default) shows more of each course in 16:9, and0keeps the original 4:3 view.
Changes
- Built with the latest xSDK and vulkan4xenon.
Updating from v1.0.1
Replace default.xex in your ctr360-xsdk folder. You don't need to convert your disc image again, and your saves and ctr360.ini are kept. To play in 4:3, add widescreen = 0 under [graphics] in your ctr360.ini.
New installation
Download ctr360-xsdk-v1.0.2.zip and follow READ ME FIRST.txt. You need your own Crash Team Racing (USA, SCUS-94426) disc image as .cue/.bin.