Repository navigation
Releases
v1.0.4
CTR360 now converts your disc image on the console, runs faster with steadier frame pacing, and fixes the freezes and crashes reported in split-screen and in Adventure mode.
What's new, most important first
- Faster frames. The console no longer leaves the GPU idle for about 10 ms of every frame: each frame's drawing is sent to the GPU before the game waits for the TV, so busy scenes such as Oxide Station keep up with 60 FPS far more often.
- Steady frame pacing. Frames are now timed to your TV's actual refreshes. The game used to run on its own 59.83 Hz clock, which drifted against the TV, so some frames showed a refresh late and motion stuttered; a frame that runs late no longer slips an extra refresh either.
- Converts your disc image on the console, no PC needed. Copy your
.binand.cuebesidedefault.xexand start the game: the first start converts it behind a progress bar in a few minutes, deletes the.binand.cue, and starts the game. A dump that isn't the USA disc is left alone, and the screen says why. The PC converter is still included if you prefer it. - Fixed the freeze at the end of every race with two or more players (VS, Arcade and Battle), reported in issue #2.
- Fixed the crash to the dashboard when a Clock is used in a race with fewer than eight karts: every VS race, 2-player Arcade and the Purple Gem Cup.
- Fixed the black screen after winning Oxide Station's podium, when Citadel City's boss scene loads Pinstripe. Disc images converted for earlier releases are fixed as they're read; you don't need to convert again.
- Fixed the black screen at the first scene change of the ending credits; the title screen's intro scenes change properly again too. Start skips the credits, as in the original.
- Item icons show again for every player in 3- and 4-player races, inside the TV's safe area.
- Fixed dark checkered patches on the track in 2-player races. The original shows them only for a moment as distant track comes into view; they no longer stay on screen.
- Karts far away in split-screen are no longer garbled.
- Turbo flames stay on the kart's exhaust at the start of each boost and at speed, instead of appearing above it.
- The in-between frames at 60 FPS are drawn exactly halfway between the two real camera views, so they no longer add a back-and-forth jitter of their own to the ground. The slight jumpiness of the ground at low speed is the original's.
- New
[graphics] close_seams = 1(on by default) closes the hairline cracks between nearby pieces of the track. Set it to0for the original's track edges. - The track previews on the track select screen play at full speed; the menu used to slow to about 6 FPS while one played.
- Widescreen: the kart windows on the character and track select screens stay inside their frames, and the split-screen dividers span the whole screen.
- Back + Start now always returns to the dashboard, including when the Homebrew App Store started the game.
- The disc image is read in 64 KB blocks instead of 1 KB, with far fewer USB requests per read.
Downloads
CTR360-Xbox360-1.0.4.0.zip: for installing by hand. It holds anappsfolder to copy to the root of the console's hard drive and the optional PC disc converter. SeeREADME.txt.ctr360-1.0.4.0.zip: the package the Homebrew App Store installs. You don't need to download it yourself.
Updating from v1.0.3
Copy the files from apps\ctr360 in CTR360-Xbox360-1.0.4.0.zip over your existing apps\ctr360 folder. You don't need to convert your disc image again, and your saves and ctr360.ini are kept. To get the new close_seams setting listed in your ctr360.ini, copy its lines from ctr360.example.ini; it's on even without them. The Homebrew App Store updates its install once the catalogue lists 1.0.4.
New installation
Download CTR360-Xbox360-1.0.4.0.zip and follow README.txt. You need your own Crash Team Racing (USA, SCUS-94426) disc image as .bin and .cue.
v1.0.3
CTR360 is now packaged for the Homebrew App Store, and it creates its settings file on its first start.
New
- Ready for the Homebrew App Store. Once xenosworks adds CTR360 to the store's catalogue, the store can install and update it in
hdd:\apps\ctr360. You still convert your own disc image on a PC with the converter inCTR360-Xbox360-1.0.3.0.zip, then copyassets\ctr-u.bininto that folder. - When you start CTR360 from the store, Back + Start returns to the store. Started any other way, it returns to the dashboard as before.
ctr360.iniis created fromctr360.example.inion the first start when it's missing. The release no longer includesctr360.ini, so updates never overwrite your settings.
Changes
- The executable now carries a title ID and its version (1.0.3.0), which the store uses to offer updates.
- The install folder is now
apps\ctr360at the root of the console's hard drive, the drive FTP shows asHdd1. A folder on USB storage still works.
Downloads
CTR360-Xbox360-1.0.3.0.zip: for installing by hand. It holds the disc converter and anappsfolder to copy to the root of the console's hard drive. SeeREADME.txt.ctr360-1.0.3.0.zip: the package the Homebrew App Store installs. You don't need to download it yourself.
Updating from v1.0.2
Copy the files from apps\ctr360 in CTR360-Xbox360-1.0.3.0.zip over your existing ctr360-xsdk folder. You don't need to convert your disc image again, and your saves and ctr360.ini are kept.
To switch to the store's install instead, install CTR360 from the store, then copy assets\ctr-u.bin and the memcards folder from your old folder into hdd:\apps\ctr360\.
New installation
Download CTR360-Xbox360-1.0.3.0.zip and follow README.txt. You need your own Crash Team Racing (USA, SCUS-94426) disc image as .cue/.bin.
v1.0.2
Fixes for graphical glitches, split-screen HUD placement and hub portals, plus a 4:3 option.
Fixed
- Boost wheelies (turbo pads, jump boosts and power-slide turbos) no longer flatten the kart so that its front and rear wheels look stacked on top of each other. Jumps, landings and crash falls now squash and stretch the kart as in the original. (#1)
- In 3- and 4-player races in widescreen, the place numbers and the other HUD items at the outer side of each player's view now sit at the screen edges instead of over the karts. FINISHED, LOSER and WRONG WAY are centered on each player's view. (#1)
- The warp-pad portals in the adventure hubs no longer flicker.
- The pause screen's background now covers the whole widescreen picture.
New
widescreensetting under[graphics]inctr360.ini:1(default) shows more of each course in 16:9, and0keeps the original 4:3 view.
Changes
- Built with the latest xSDK and vulkan4xenon.
Updating from v1.0.1
Replace default.xex in your ctr360-xsdk folder. You don't need to convert your disc image again, and your saves and ctr360.ini are kept. To play in 4:3, add widescreen = 0 under [graphics] in your ctr360.ini.
New installation
Download ctr360-xsdk-v1.0.2.zip and follow READ ME FIRST.txt. You need your own Crash Team Racing (USA, SCUS-94426) disc image as .cue/.bin.
v1.0.1
Performance fix for races.
Updating from v1.0.0
Only default.xex has changed. Replace it in your ctr360-xsdk folder. You don't need to convert your disc image again, and your saves and ctr360.ini are kept.
New installation
Download ctr360-xsdk-v1.0.1.zip and follow READ ME FIRST.txt. You need your own Crash Team Racing (USA, SCUS-94426) disc image as .cue/.bin.