Get random spawns, unique for every player. Lava excluded.
- New players start at a safe random location instead of piling up at world spawn.
- Bedless respawns can reuse the same saved spawn or roll a fresh one each time.
- Beds, respawn anchors, and
/spawnpointcan be respected or ignored. - You can block unwanted biomes and dangerous blocks from random spawns.
- Included commands let you view, reroll, or set saved spawns.
/drandomspawn get_spawn [player]: Shows a saved spawn point. Specifying a player requires OP./drandomspawn random_teleport [player]: Sends you or another player to a new random spawn. Requires OP./drandomspawn set_spawn [player] [x] [y] [z]: Sets a player's saved spawn manually. Requires OP.
Notable config options in dRandomSpawn.toml:
useSpectatorLock: Briefly locks the player and hides loading while a random spawn is being found.ignoreRespawnPoint: Ignores beds, respawn anchors, and/spawnpoint, so the mod handles every respawn.alwaysRandomSpawn: Gives a fresh random spawn on each mod-handled respawn instead of reusing the saved one.biomeBlacklist: Lists biomes that should never be used for random spawns.blockBlacklist: Lists blocks that players should never spawn on.
Respawn behavior combinations:
ignoreRespawnPoint = false,alwaysRandomSpawn = false: Beds and anchors work normally. Otherwise, players return to their saved random spawn.ignoreRespawnPoint = false,alwaysRandomSpawn = true: Beds and anchors work normally. Otherwise, players get a fresh random spawn each time.ignoreRespawnPoint = true,alwaysRandomSpawn = false: Beds and anchors are ignored. Players return to their saved random spawn.ignoreRespawnPoint = true,alwaysRandomSpawn = true: Beds and anchors are ignored. Players get a fresh random spawn on every respawn.
This project is a heavily revamped fork of the original RandomSpawn project by rinko1231, released under MIT; the original license is available under LICENSE.original.md.