Repository navigation
Player FAQ
TL;DR: DreamLand is a free, 18+ text game you play in a browser or a MUD client, in English, Ukrainian or Russian. This page answers the questions new players ask most and lists the basic commands. For anything deeper, the in-game help is the real manual: type
help _word_in the game, or search it on the site. Use when: you are new, you help a new player, or you need the plain-language answer before you read the developer pages. Source of truth: the in-game help (dreamland_world/helps/*.xml, command and skill XML),dreamland_world/commands/,dreamland_world/races/,dreamland_world/professions/,dreamland_areasVerified: 2026-11-02 against dreamland_world 43880467 (help ids quoted below), dreamland_code 88da8302
A multiplayer text world (a MUD) from the DikuMUD family, running since 1998 (see History). You read what happens and type what you do, or click the links in the web client. The game has:
- 13 classes, 23 playable races, 22 gods and 22 cults, 10 clans, and over 150 zones.
- Levels 1 to 100. At 100 you can remort: start again with a new life and bonuses (
help remorts). You cannot ruin a character, you can live many lives. - Quests, crafting, bosses, player versus player (optional, with limits), and a lot of reading.
You can play in a browser at https://dreamland.rocks/play or in a MUD client on dreamland.rocks port 9000, see Clients. Many of the players are blind, and the game is built to be played by ear, see Accessibility.
- In the game:
help _word_first. Search by any word you have in mind. Then the public channels, seehelp communication. - Telegram (Ukrainian and Russian speakers):
https://t.me/dreamland_rocks. - Discord (English speakers):
https://discord.gg/fVtaeePyey. - The help articles are also on the site:
https://dreamland.rocks/help/. Maps, the item searcher and the news are there too. -
help contactexplains both chats and how to link your account to them.
Commands accept any unambiguous prefix and are available in English, Ukrainian and Russian. Type commands for the list. help _command_ explains one.
| You want to | Command |
|---|---|
| Look at the room, an object or a person |
look, look _thing_
|
| Move |
north, south, east, west, up, down (or n s e w u d) |
| See what you carry and wear |
inventory, equipment
|
| See your character |
score, affects (what is on you and for how long), worth (money) |
| Read help | help _word_ |
| Talk |
say (the room), tell (one player), ooc (everybody), more channels in help channels
|
| See who is online | who |
| Attack |
kill _target_, and the combat skills of your class (skills lists them) |
| Cast a spell | cast 'spell name' _target_ |
| Run away | flee |
| Pick up, drop, give |
get, drop, give _item_ _character_
|
| Wear or wield | wear _item_ |
| Learn skills and spells |
practice, next to a teacher |
| Raise stats |
train _stat_, next to a trainer |
| Buy and sell |
list, buy, sell, value in a shop |
| Pay for healing, repair, enchanting, identification |
service lists the paid services, see help service
|
| Get home |
recall or /
|
| Take a quest |
quest next to the questor, help quest
|
| Change settings |
config, for example config screenreader yes
|
| Report |
bug, typo, idea
|
The web client turns most of these into clicks: click an item, a mob or an exit to get a menu.
Newly created characters are "newcomers" and get extra help: cheaper services, a free teleport to the temple out of a fight, a short corpse search. help newbies lists it. help tutorial covers the first lessons.
Read help classes, help races and help paths. A class sets your skills and spells. A race sets bonuses, weaknesses and which classes and gods you can follow. Some choices lock others: a witch is female, a warlock is male, a paladin is good, a druid is neutral. You can change your mind at the next remort.
Every zone has a help article with a short route from the city. help _zone name_ shows it. The atlas article (help atlas) is the map of the world, and the site has maps with search.
Routes use the run command. A small letter is steps with an optional count, a capital letter is "all the way": run 8en goes 8 rooms east, then 1 north. run N runs north until something stops you. Inside a zone, path _place name_ shows the way to a named place, and where _name_ finds a creature or a player. help run has the full syntax.
Type recall or /. It prays to your gods and takes you to the temple of your home city, usually in Midgaard. It costs half of your movement points. It does not work if you are cursed, in a cursed place, or under the adrenaline of a player fight. Outside the newcomer status it also does not work to escape a fight (help recall).
You wake near the altar of your home temple. Your things stay in the corpse where you died (help death):
- Newcomers: the corpse is moved to the temple, up to level 15.
- Others: the corpse stays at the place of death for 20 to 25 minutes. After that it rots and the items go into the sacrifice pit in the temple. Pit items lose their value and cannot be sold or repaired.
- For 5 to 6 minutes after death you are a ghost: you can pass doors, see the invisible and cross water and air to reach the corpse. You are also protected for a while after that.
- Dying also removes the spells affecting you, your followers and your current quest. After five deaths your constitution drops by one. A samurai who dies ten times is deleted.
Kill things for experience, do quests, and improve skills. Your skill percentages grow with use and with practice at teachers (help practice). Stats go up with train (help train). Wisdom gives more practices per level and constitution more health per level, so many players train those first.
Use the item searcher on the site: it filters armor and weapons by level and slot and tells you which creature and which zone drops each item. help identify and the identify services tell you what an item does. Many classes can use weapons a few levels above their own: warriors, thieves, ninja, samurai and rangers by 3, paladins and anti-paladins by 2, vampires by 1. Casters get the same slack for scrolls, wands and staves. The practice list shows which weapon types you are good at.
They cast a spell for you, including spells your class does not have. Use them with use _item_. Shops sell the common ones. The item searcher has a Magic tab.
Some attacks put a delay on you (wait state, daze, stun). Your commands queue until it ends. help wait explains them.
Separate them with |: flee|recall. Inside an alias the bar must be doubled. help command separator has the details. \ clears the pending command buffer.
Creatures that follow you, fight beside you and can be given orders (order). You can buy, hire, charm or create them. help followers. They join a fight on your side but never start one: orders to attack or to cast combat magic are refused. A warrior or ranger follower can rescue you (order _pet_ rescue _you_), a mage or cleric follower casts spells on you. order _pet_ report tells you what a pet can do. help order.
Player versus player. Players can attack each other only inside the PK range of levels, which starts at 4 levels either way and grows with level. Players outside the range and in safe rooms cannot be attacked. Killing the same player more than once within 24 real hours is forbidden. If you do not want any of it, there is a pacifist commune. Read help pk before you join a clan.
The Eight Paths (Light, Dark, Reason, Rage, Order, Chaos, Nature, Society) and the Path of Freedom are the moral axes of the world. Each god, cult and clan stands on a Path. You do not have to pick one on day one. help paths, help religions, help clans. Names are listed in World-Canon.
Loot from creatures, selling items to shops, quests, and the services of the world. A shop never pays more for an item than it sells it for. help worth and help bank cover your money.
They are world events that start by themselves or are started by an immortal. Take part by doing what the event announces. gquest progress shows how everybody is doing, help global quests the rules.
You are hungry or thirsty. While either is active, hit points and mana do not regenerate at all and movement crawls back very slowly. Vampire bloodlust blocks regeneration the same way. score shows it, then eat and drink. Poison and plague do not stop regeneration but slow it down a lot, affects shows them. help hit points, help moves.
Check affects first, blindness from a thrown handful of dirt wears off by itself in under a minute. Otherwise use a spell if your class has it (cast 'cure poison'), drink a curing potion before you go blind (a blind character cannot find it in the pack), or pay a healer. Healers stand in the big cities and in clans. service near one lists what it sells, then service _name_, for example service poison. Newcomers get some of the services free. help healers, help service. The old heal command no longer heals, it points you to service.
open _door_ or open _direction_. If it is locked unlock _door_ with the key (carried or on a key ring, help keyring), or try other ways: bashdoor _direction_ if your class has the skill (it can hurt you), the pass door spell, or a thief picks the lock. Some doors resist the spell. help open, help bash door, help pass door.
Some races fly from birth. Anybody else needs the fly spell, or a potion, scroll, pill or item that gives it. While the flight effect is on, fly down lands you and fly up takes off again. Some skills do not work while you fly, and some spells hit flyers harder. help fly.
Cast detect invis and use the detect skill for hidden ones, if your class has them. Potions, scrolls, pills and some items give the same sight. faerie fog reveals everything invisible or hidden around you and keeps it visible for a while. help detect invis, help detect hide, help faerie fog.
A bag is a container. look in _bag_ shows what is in it, take _item_ _bag_ pulls an item out, put _item_ _bag_ puts one in. Take food out before you eat it. help containers.
Shops sell food. Many places have fountains, and a river or lake works as a source too. drink _fountain_ quenches thirst, fill _flask_ _fountain_ fills a container you carry. Some drinks (mead, milk, beer) feed you too. A fountain can run dry and refills slowly. help liquids.
Guilds are class-only rooms where a guildmaster teaches the special skills of your class. You cannot pick one, it follows your class, and you do not need to join. Most guilds cannot be shot into from the entrance, so they also work as a shelter. help guilds has the routes.
When the questor gives you a task it tells you the area. Read that area's help for the way in and use the maps on the site, then where _name_ inside the area. Many targets are invisible or hidden, see above. If you are stuck, quest find asks the questor for a hint. help quest.
commands show _name_ prints the aliases of one command (in all three languages), its section, the position you can type it in, and whether you can order it to a follower. commands list lists all of them. help commands.
idea, bug, typo and nohelp send a report to the team without leaving the game. Mail to players is covered by help mail.
config lang switches the interface language between English, Ukrainian and Russian. Help articles, rooms, mobs and items follow it.
config screenreader yes, see help screenreader and Clients.
Start here
Get running
Contribute
- Contribute
- Contributing Workflow
- Code Style
- Accessibility
- Writing Player Text
- Game Design Principles
Build areas
- Building
- OLC
- OLC Rooms
- OLC Mobiles
- OLC Objects
- OLC Resets
- OLC Line Editor
- OLC Other Editors
- Area Format
- Area Quests
- Mob Forms and Parts
Fenia
- Fenia
- Fenia Language
- Fenia Triggers
- Fenia Gotchas
- Fenia API
- Fenia Scripts
- Fenia Behaviors
- Fenia Skills and Spells
- Fenia Cookbook
- Fenia Grammar
Engine
- Engine Architecture
- Engine Time and Pulses
- Output Format
- Mechanics Combat
- Mechanics World
- Data Configs
- Item Power
Localization
Clients
More