for more information see documentation: https://eclipse.dev/openvehicle-api/
The current state is a pre-investigation status.
Feel free to make your first personal experiences after installing a c++ compiler & cmake, compiling the framework, run the examples and then develop and play around with your own 'complex services' (also called 'application' or 'vehicle function').
How to run tests:
Clicking this link Test README.md
How to run can socket tests:
Clicking this link can_com_tests README.md
How to run manual silkit can socket tests:
Clicking this link can_com_tests README.md
- Visual Studio Code or Visual Studio 2019 or higher
- Git
- CMake (at least version 3.20)
- GCC Compiler (version 14.2.0)
- Open Visual Studio Code.
- Go to File > Open Folder... and select 'your-project-directory'
- Replace 'your-project-directory' with the path to your project directory.
- In the CMake extension go to Configure section and select the required Preset.
- In the CMake extension go to Build and trigger a build
- After the compilation is complete, you can run the executable generated in the build directory. The executable can be found in 'your-project-directory'/build/'selected-compiler-platform'/bin
- During the build also the tests are included. The tests can be found in 'your-project-directory'/build/'selected-compiler-platform'/tests/bin
- Navigate to the Project Directory:
- In the terminal, type cd 'your-project-directory' and press Enter.
- Replace 'your-project-directory' with the path to your project directory.
- In the terminal, type cmake . --preset 'your-preset-name' and press Enter.
- Replace 'your-preset-name' with the preset you want to use.
- e.g. cmake . --preset gcc_w64_unix_debug.
- The available presets can be found in file CMakePresets.json
- This will configure the project and generate the necessary build files.
- In the terminal, type cmake --build . --preset 'your-preset-name' and press Enter.
- Replace 'your-preset-name' with the preset you want to use.
- e.g. cmake --build . --preset gcc_w64_unix_debug.
- The available presets can be found in file CMakePresets.json
- This will compile the project using the selected compiler.
- After the compilation is complete, you can run the executable generated in the build directory. The executable can be found in 'your-project-directory'/build/'selected-compiler-platform'/bin
- During the build also the tests are included. The tests can be found in 'your-project-directory'/build/'selected-compiler-platform'/tests/bin
It is recommended to setup own working space after compiling the core framework of Open Vehicle API Framework.
First cretes the environment variables:
to add the environment variables, open "System Settings" and then "Environment Variables". Add the following variables to either the user or the system settings:
| Variable name | Location |
|---|---|
| SDV_FRAMEWORK_RUNTIME | bin directory to the sdv_core.exe and sdv_iso.exe as well as the .sdv framework components. |
| SDV_COMPONENT_INSTALL | installation directory for the components |
| SDV_FRAMEWORK_DEV_TOOLS | bin directory to the sdv_idl_compiler.exe and sdv_packager.exe. |
| SDV_FRAMEWORK_DEV_INCLUDE | export directory with interfaces and support sub-directory containing the framework interface. |
- Create a .env File
- Inside your home directory (or any consistent location in the container), create a file named .env
- Example: nano ~/.env or code ~/.env
- Add your environment variables in .env file like mentioned below:
# Set SDV Vehicle API environment variables
export SDV_FRAMEWORK_RUNTIME=~/share/vapi/build/bin
export SDV_COMPONENT_INSTALL=~/share/vapi/build/bin
export SDV_FRAMEWORK_DEV_TOOLS=~/share/vapi/build/bin
export SDV_FRAMEWORK_DEV_INCLUDE=~/share/vapi/export
- Use export so they are available to child processes (like build tools or VS Code terminals)
- Edit your shell profile file — usually ~/.bashrc or ~/.profile (depending on your shell):
- nano ~/.bashrc or code ~/.bashrc
- Add this line at the end:
# Load custom environment variables
if [ -f ~/.env ]; then
source ~/.env
fi
- This ensures that every time a new shell starts (including VS Code terminals), your environment variables are loaded.
- To Apply the Changes Immediately
- source ~/.bashrc
- you can check whether the environment variables are set properly: echo $<environment_variable>
Copy the tmp_project folder to any place you like. The tmp_project folder contains a CMakeLists.txt file and a subfolder already. Start your project directly in the subfolder. Use tmp_project folder as root folder.