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This is the latest news about 'Eclipse Open Vehicle API'

for more information see documentation: https://eclipse.dev/openvehicle-api/

The current state is a pre-investigation status.

Feel free to make your first personal experiences after installing a c++ compiler & cmake, compiling the framework, run the examples and then develop and play around with your own 'complex services' (also called 'application' or 'vehicle function').

More Readme files

How to run tests:

Clicking this link Test README.md

How to run can socket tests:

Clicking this link can_com_tests README.md

How to run manual silkit can socket tests:

Clicking this link can_com_tests README.md

Prerequisites

  • Visual Studio Code or Visual Studio 2019 or higher
  • Git
  • CMake (at least version 3.20)
  • GCC Compiler (version 14.2.0)

Build Open Vehicle API Framework

With Visual Studio Extension:

  • Open Visual Studio Code.
  • Go to File > Open Folder... and select 'your-project-directory'
  • Replace 'your-project-directory' with the path to your project directory.
  • In the CMake extension go to Configure section and select the required Preset.
  • In the CMake extension go to Build and trigger a build
  • After the compilation is complete, you can run the executable generated in the build directory. The executable can be found in 'your-project-directory'/build/'selected-compiler-platform'/bin
  • During the build also the tests are included. The tests can be found in 'your-project-directory'/build/'selected-compiler-platform'/tests/bin

Without Visual Studio Extension

  • Navigate to the Project Directory:
  • In the terminal, type cd 'your-project-directory' and press Enter.
  • Replace 'your-project-directory' with the path to your project directory.
  • In the terminal, type cmake . --preset 'your-preset-name' and press Enter.
  • Replace 'your-preset-name' with the preset you want to use.
  • e.g. cmake . --preset gcc_w64_unix_debug.
  • The available presets can be found in file CMakePresets.json
  • This will configure the project and generate the necessary build files.
  • In the terminal, type cmake --build . --preset 'your-preset-name' and press Enter.
  • Replace 'your-preset-name' with the preset you want to use.
  • e.g. cmake --build . --preset gcc_w64_unix_debug.
  • The available presets can be found in file CMakePresets.json
  • This will compile the project using the selected compiler.
  • After the compilation is complete, you can run the executable generated in the build directory. The executable can be found in 'your-project-directory'/build/'selected-compiler-platform'/bin
  • During the build also the tests are included. The tests can be found in 'your-project-directory'/build/'selected-compiler-platform'/tests/bin

Setup Your Working Space

It is recommended to setup own working space after compiling the core framework of Open Vehicle API Framework.

First cretes the environment variables:

On Windows

to add the environment variables, open "System Settings" and then "Environment Variables". Add the following variables to either the user or the system settings:

Variable name Location
SDV_FRAMEWORK_RUNTIME bin directory to the sdv_core.exe and sdv_iso.exe as well as the .sdv framework components.
SDV_COMPONENT_INSTALL installation directory for the components
SDV_FRAMEWORK_DEV_TOOLS bin directory to the sdv_idl_compiler.exe and sdv_packager.exe.
SDV_FRAMEWORK_DEV_INCLUDE export directory with interfaces and support sub-directory containing the framework interface.

On Linux

  • Create a .env File
  • Inside your home directory (or any consistent location in the container), create a file named .env
  • Example: nano ~/.env or code ~/.env
  • Add your environment variables in .env file like mentioned below:
# Set SDV Vehicle API environment variables
export SDV_FRAMEWORK_RUNTIME=~/share/vapi/build/bin
export SDV_COMPONENT_INSTALL=~/share/vapi/build/bin
export SDV_FRAMEWORK_DEV_TOOLS=~/share/vapi/build/bin
export SDV_FRAMEWORK_DEV_INCLUDE=~/share/vapi/export
  • Use export so they are available to child processes (like build tools or VS Code terminals)
  • Edit your shell profile file — usually ~/.bashrc or ~/.profile (depending on your shell):
  • nano ~/.bashrc or code ~/.bashrc
  • Add this line at the end:
# Load custom environment variables
if [ -f ~/.env ]; then
source ~/.env
fi
  • This ensures that every time a new shell starts (including VS Code terminals), your environment variables are loaded.
  • To Apply the Changes Immediately
  • source ~/.bashrc
  • you can check whether the environment variables are set properly: echo $<environment_variable>

Copy the tmp_project folder

Copy the tmp_project folder to any place you like. The tmp_project folder contains a CMakeLists.txt file and a subfolder already. Start your project directly in the subfolder. Use tmp_project folder as root folder.

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