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Releases · eddime/GemShell
GemShell 1.2.1
GemShell 1.1.10
- Fix: the window froze on Windows right after it opened (Not responding)
GemShell 1.1.9
- New: a new window engine, smooth and the same on macOS, Windows and Linux
- New: plugin sliders, real dropdown menus, draggable scroll bars and dropping a game folder on the window
- New: tooltips everywhere, a highlight behind checkboxes and a dark title bar on Windows
- Fix: the window no longer stutters or freezes while a game builds
- Fix: no console windows on Windows
- Fix: clicking beside a dialog closes it
- Fix: build log lines line up and start with a capital letter
GemShell 1.1.7
- Fix: GemShell adds itself to the Windows Start menu if the shortcut is missing, so searching for it finds it
GemShell 1.1.6
- Fix: the build progress bar, the deploy bar and the update bar are shown again, with the systems as rings on them, on Windows, macOS and Linux
- Fix: a click on Windows repaints only what it changed, so check boxes tick and untick at once
GemShell 1.1.5
- Fix: the confetti in the Ready to Ship dialog is drawn by GemShell's window itself, so the dialog no longer stutters on Windows
GemShell 1.1.4
- Fix: ticking a platform answers at once instead of redrawing the whole page
- Fix: the Ready to Ship dialog no longer reads the game's picture again on every frame of its zoom, so it and the confetti run smoother
- Fix: faster drawing of dimmed backgrounds, outlined cards and enlarged pictures on Windows, macOS and Linux
GemShell 1.1.3
- Fix: a macOS app built on Windows could not start when an Electron template from an older GemShell was still cached. The template is now rebuilt, and every macOS depot is checked before it goes to Steam
- Fix: animations on Windows are smooth: they follow the screen's refresh instead of a coarse timer
- Fix: typing a game or app name no longer redraws the whole page on every key, and saving reads all settings at once
- Fix: a failed deploy says why once, in red, without a stray failed label
GemShell 1.1.2
- Fix: on macOS, text fields accept typing and pasting again, with Cmd+V and the Edit menu
- Fix: Cmd+Q, Cmd+W, Cmd+O and other menu shortcuts work again on macOS
- Fix: settings from an older GemShell (gemshell.config.json) are taken over: Steam App ID, depots, author and everything else
- Fix: macOS depots were uploaded to Steam empty. GemShell now checks every depot before uploading and never reports an empty upload as a success
- New: one macOS depot for Steam, filled with the Universal build. Steam cannot tell Apple Silicon and Intel depots apart, so two old Mac depots are merged into one with a notice
- New: macOS builds made on Windows can be uploaded to Steam, to a beta branch or upload only until checked on a Mac
- Fix: Steam shows Ready only when steamcmd has a saved login, and asks you to log in again when it is missing
- Fix: the deploy log reads top to bottom and its progress follows the upload
- Fix: typing in the settings no longer lags on Windows
- Fix: a chosen icon shows in its preview at once
- Fix: Deploy stays reachable after closing the build dialog
- Fix: long messages no longer push the window content off screen
- Fix: the game preview opens much faster: the sealed game is streamed instead of decrypted whole first
- Fix: the picture behind the build dialog no longer shows the game's loading screen
- Fix: rebuilding into the same folder after a preview could stop the game from starting on macOS
GemShell 1.1.1
Installers: .msi (Windows), .dmg (macOS), .deb / .AppImage (Linux).
- The window looks and behaves the same on Windows, macOS and Linux.
- Windows: the installed app opens its window (Smart App Control no longer blocks it), sharp at 150 % scaling, no flicker; Tab and check boxes work.
- The buttons of the build dialog (Preview, Deploy, Open Folder, New Game) respond.
- Icons are drawn cleanly at every size.
GemShell-*-app-* and -window-* are the files the built-in updater uses; gemshell-*-cli-* is the command line without a window.