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GemShell 1.1.2

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@eddime eddime released this 14 Oct 09:59
· 11 commits to main since this release
  • Fix: on macOS, text fields accept typing and pasting again, with Cmd+V and the Edit menu
  • Fix: Cmd+Q, Cmd+W, Cmd+O and other menu shortcuts work again on macOS
  • Fix: settings from an older GemShell (gemshell.config.json) are taken over: Steam App ID, depots, author and everything else
  • Fix: macOS depots were uploaded to Steam empty. GemShell now checks every depot before uploading and never reports an empty upload as a success
  • New: one macOS depot for Steam, filled with the Universal build. Steam cannot tell Apple Silicon and Intel depots apart, so two old Mac depots are merged into one with a notice
  • New: macOS builds made on Windows can be uploaded to Steam, to a beta branch or upload only until checked on a Mac
  • Fix: Steam shows Ready only when steamcmd has a saved login, and asks you to log in again when it is missing
  • Fix: the deploy log reads top to bottom and its progress follows the upload
  • Fix: typing in the settings no longer lags on Windows
  • Fix: a chosen icon shows in its preview at once
  • Fix: Deploy stays reachable after closing the build dialog
  • Fix: long messages no longer push the window content off screen
  • Fix: the game preview opens much faster: the sealed game is streamed instead of decrypted whole first
  • Fix: the picture behind the build dialog no longer shows the game's loading screen
  • Fix: rebuilding into the same folder after a preview could stop the game from starting on macOS