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EDGEbuilder 0.10.9

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@github-actions github-actions released this 12 Nov 13:47

New

  • NPCs: the game's people are on the Assets tab, under the new NPCs tab. Search by their in-game name ("Judy") or their record (Character.Judy), pick an appearance or let the game pick one, and drop them like an entity. They stand where you put them and stay friendly to V.
  • People move and turn with the gizmo and the keys, and copy, paste, group and undo like any object. They stay upright when turned. While you drag, the gizmo moves on its own; the person goes to the new place when you let go.
  • Scenes keep their people, with the appearance each one got, and bring them back after a save loads or the game restarts. A scene with people is saved as scene format 2; scenes without stay format 1.
  • Other packages, and assistants through REDnode's world_load, can load a scene's people too, without EDGEbuilder running.

Changed

  • The Picked panels on the Assets and Library tabs and the Scene tab's Selected panel have a pin in their top right corner. Pinned, the panel stays at the bottom of its tab while you scroll, so its buttons (Drop; Open, Close, Show in world; the selection's numbers) are always in view. They start pinned; click a pin to let that panel scroll with the tab again, and EDGEbuilder remembers your choice for each.
  • The Bake tab notes which NPCs a bake leaves out (people are never baked): they show only while EDGEbuilder or another package loads the scene.

Fixed

  • After a game start, the open scene's objects sometimes did not come back, on slower PCs most of all, until the scene was closed and opened again. They now come back once the save has finished loading.
  • The gizmo no longer jumps back to where a drag started for a moment after you let go.
  • Refresh on the Bake and Library tabs asks REDcode again for the open project, so a project opened or made after the game started shows at once. When REDcode's REDnode package is not in the game, the Bake tab says so and how REDcode puts it in, instead of "No REDcode project is open".

Install: EDGEbuilder-0.10.9.zip below, the same file as on Nexus Mods (https://www.nexusmods.com/cyberpunk2077/mods/36627), is laid out like the game folder: add it in EDGEdeck or Vortex and deploy with the game closed, or extract it into the game folder. Then allow REDbridge for EDGEbuilder in REDnode's Mod Manager (EDGEbuilder, Permissions). Needs REDnode 0.58.0 or later, Codeware and REDbridge 0.12.1 or later: https://edgemodders.ai/wiki/edgebuilder/install.html

Docs: https://edgemodders.github.io/EDGEbuilder/ (changelog: https://edgemodders.github.io/EDGEbuilder/changelog.html)