Skip to content

Releases: Edgemodders/EDGEbuilder

EDGEbuilder 0.2.0 (B2a)

Choose a tag to compare

@CyberbuildsAI CyberbuildsAI released this 14 Oct 01:33

Position: an Edit switch turns the game view into a viewport; click to select, drag the gizmo's arrows and ring, G R S with axis locks and typed numbers, Ctrl+E to the floor, mesh scale, numbers in the Selected panel. REDbridge now comes from REDnode (0.17.0 or later): allow it for EDGEbuilder in the Mod Manager. Needs Codeware 1.14+. Test steps: https://edgemodders.github.io/EDGEbuilder/b2-test.html

EDGEbuilder 0.1.1 (B1)

Choose a tag to compare

@CyberbuildsAI CyberbuildsAI released this 13 Oct 23:12

Browse and drop, after a page check in REDnode's host: a "No game" state instead of a wrong Codeware warning, the message line moved under the status pills so it is always visible, and each asset listed once (31,571 instead of 32,416). Install with REDdeck 0.20.0 or later: Add mod, pick this zip, turn it on, Deploy. Needs REDnode 0.15.1+, Codeware 1.14+ and REDbridge 0.6.0. Test steps: https://edgemodders.github.io/EDGEbuilder/b1-test.html

EDGEbuilder 0.1.0 (B1)

Choose a tag to compare

@CyberbuildsAI CyberbuildsAI released this 13 Oct 22:03

Browse and drop. Install with REDdeck 0.20.0 or later: Add mod, pick this zip, turn it on, Deploy. Needs REDnode 0.15.1+, Codeware 1.14+ and REDbridge 0.6.0 (REDdeck fetches it). The in-game test steps: https://edgemodders.github.io/EDGEbuilder/b1-test.html