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The queue is visible. Items waiting to be sent sit in a grid beside the
attachment slots, in order. Hover one for details, right-click to take it
out. Queued items are greyed in your bags, like attached ones.
A run of mails explains itself. Send confirms the run first (how many
mails, to whom, how many items, total postage), the button counts it off
("Sending 2 of 3..."), and the line above it says when the game is waiting
for your answer about an item.
Ctrl+Enter sends, from any field.
Padlocks in EllesmereUI's bags and Baganator. Items that cannot be
mailed are greyed with a padlock there too while the Send tab is open.
Improved
Money has its own column in the mail list: green for gold arriving,
amber for a C.O.D. price, red for what a won auction cost, in short form
("52g 26s", "1309g", "12.3k"). Full-size rows also show slots, category,
time left and the auction's fees, without repeating anything.
Time left is shown only when it matters. Always in the tooltip; on the
row only when a mail is about to go (under three days, or under a day for
C.O.D.).
Enter takes a completed name whole, capital letter and realm included,
and Tab moves straight to the next suggestion.
A mail with no subject is titled after its first item, as the game does
it. The empty box shows the title it will use.
The totals line under the list is shorter, centred, and stays inside
the window.
Resizing is free again between the window's smallest and tallest
heights.
"All bought" is now "All won", matching the rows. Compact-row tooltips show
one fact per line. The Manage Recipients button in the options has a card
of its own.
Fixed
A queued item the game asks about before attaching (a recent purchase you
could still return) trapped you in a repeating dialog after the first mail
went. It is now asked once, on the item's turn: Okay attaches it, Cancel
skips it.
Attached and unmailable items lost their greying in EllesmereUI's bags and
Baganator after switching tabs.
The postage shown was for the first mail only. It now covers the whole run.
1.37.0
New
Pick the mails to collect. Shift-click selects a range, Ctrl-click picks
single rows, and the big button reads "Collect 5 selected". Right-click
still opens a mail.
Right-click the resize grip to put the window back to its default size.
Gold in a mail is a coin tile in the reading view. Click it to take
just the gold.
Improved
Auction rows say what happened: "AH Won", "AH Sold", "AH Expired" or
"AH Cancelled", each in its own colour, with the item's name.
The options panel is two columns, in the window's order, with the
recipient manager's button at the top right.
A slim scroll bar of Postbox's own on every list, shown only when
something is off screen.
The reading view is tidier: the message on its own surface, the same
width as the tabs, no empty icon box.
The smallest window shows whole rows in every combination of compact
rows and category buttons, and moves with the option when you change it.
"Attachments 3/12" counts up, with the queued count beside it. The
read/unread dot is round. "AH Won" is blue. The category buttons stay put
during a search.
Fixed
Queuing a thirteenth attachment did nothing under some bag addons. It now
works with every bag addon, and the game's red "cannot attach more than 12
items" message is cleared when the click queued the item.
A recipient favourited from the recipient manager could be filed under a
lowercase name.
1.36.0
New
Post more than twelve items in one go. With every slot full,
right-clicked items queue up; the Send button reads "Send 3 mails" and one
press posts them all, twelve at a time, to the same person. Gold and C.O.D.
go with the first mail only.
Search the inbox by sender or subject. While a search is on, the big
button reads "Collect shown" and takes exactly the mails on screen.
Return to sender on any mail the game itself would let you return, not
only C.O.D. mail.
An unsent draft survives leaving the mailbox: recipient, subject and
message are back at the next one. Attachments and gold cannot be, because
the game drops them when the mailbox closes.
Improved
Enter in Recipient goes to Subject, and Enter in Subject goes to the
message, as in the game's own send window.
Nothing you can see changed otherwise: the memory kept for sorting the
recipient list now has a fixed ceiling.