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v0.2.2 - More WASM fixes

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@elipp elipp released this 04 Nov 19:58
6041cee

What's Changed

  • Browser build fixes: warp depth, Firefox shader compile, stuck configs by @k0tix in #141
  • feat/browser: webgpu build by @elipp in #142
  • fix/webgl2 as default by @elipp in #148

Full Changelog: v0.2.1...v0.2.2

v0.2.1 - WASM hotfix

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@elipp elipp released this 03 Nov 20:59
9d2bc10

What's Changed

Full Changelog: v0.2.0...v0.2.1

v0.2.0 - Gameplay completeness!

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@elipp elipp released this 03 Nov 18:02
988fb10

What's Changed

  • Pin the ctr-native revision the reference tests expect by @jmiettine in #108
  • Feat/custom relays by @elipp in #109
  • feat/custom relays by @elipp in #112
  • feat/promote to host by @elipp in #114
  • browser build: iPad support by @k0tix in #115
  • Feat/custom track drag n drop (+ multi-soundtrack) by @elipp in #116
  • Chore/reduce cameras by @elipp in #119
  • Command line: /track, /character, /promote prefill and /clear by @k0tix in #121
  • command line: /cup offers tracks and cups, /cup delete, and cups are kept in the config by @k0tix in #122
  • feat/custom glyph for '[' and ']' by @elipp in #120
  • release: upload each build to the draft as it finishes by @k0tix in #126
  • feat: Implement /config set pixel-scale 1-8 on native by @elipp in #123
  • fix/Retail apparently does the N.Gin Labs "drum" collision differently :D by @elipp in #125
  • feat/clock powerup by @elipp in #128
  • feat/warpball by @elipp in #132
  • chore/run (some) reference tests in CI by @elipp in #133
  • Chore/spring cleaning by @elipp in #135
  • Add the retail speedometer, swappable with the minimap by @k0tix in #129
  • Enhancement/cup standings (+ a bunch of mini-fixes) by @elipp in #137

New Contributors

Full Changelog: v0.1.2...v0.2.0

v0.1.2

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@elipp elipp released this 01 Nov 20:19
5b67b7a

What's Changed

  • command line: Return takes the option picked, public lobbies are offered a name by @k0tix in #107

Full Changelog: v0.1.1...v0.1.2

v0.1.1

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@elipp elipp released this 31 Oct 21:28

What's Changed

  • feat/vsync fps commands by @elipp in #49
  • feat/make asset loading less dependent on the disc layout etc. by @elipp in #50
  • feat/wumpa fly animation by @elipp in #51
  • Feat/ice reflections by @elipp in #52
  • feat/submerged effects (water/mud) by @elipp in #53
  • feat/custom track custom audio by @elipp in #54
  • feat/custom track reverb by @elipp in #55
  • fix/stale lobby roster by @elipp in #56
  • feat/volume mixer by @elipp in #57
  • feat/peer sfx tuning by @elipp in #58
  • feat//version command by @elipp in #59
  • Feat/console by @elipp in #60
  • feat/chat by @elipp in #61
  • feat/realm server (aka public lobbies) by @elipp in #62
  • console: spawn it again after a level switch by @k0tix in #63
  • fix/don't change camera distance when scrolling the chat log by @elipp in #64
  • fix/host level change spam crash by @elipp in #66
  • feat/inherit "hostness" when original host rage quits by @elipp in #67
  • fix/mini fixes by @elipp in #68
  • Browser build by @k0tix in #69
  • client: ask for the disc image with a file dialog on every desktop build by @k0tix in #70
  • pause menu: options with volume sliders, and a voice volume by @k0tix in #71
  • pause menu: controls to rebind the driving keys by @k0tix in #72

Full Changelog: v0.1.0...v0.1.1

ctr-rs - version 0.1.0

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@elipp elipp released this 29 Oct 20:57

First version

What's Changed

  • feat/retail hud by @k0tix in #1
  • feat/sound by @k0tix in #2
  • feat/rename view to client; make the original "flying" mode togglable by @elipp in #4
  • feat/play the fly-in jingle at fly-in by @elipp in #5
  • Fix font rendering aspect ratio + traffic lights by @elipp in #6
  • feat/lobby player display by @elipp in #7
  • chore/modularize bloated client/src/main.rs by @elipp in #8
  • chore/modularize lobby.rs by @elipp in #9
  • enhancement/add DESYNC debug logging by @elipp in #10
  • feat/implement the spider, seal, flesh eater plant, tiger temple flame thingy by @elipp in #11
  • feat/flamejet heat shader by @elipp in #12
  • Implement the shortcut door ("teeth") in Tiger Temple by @elipp in #13
  • fix/Match retail on a dropped beaker vs tiger door by @elipp in #14
  • feat/beaker particles on explosion by @elipp in #15
  • feat/spectate-only mode by @elipp in #16
  • feat/Add /debug level crate-fixup on|off, the developers have placed som… by @elipp in #17
  • feat/weather effects (rain/snow) by @elipp in #18
  • feat/Implement "kart driving on grass/snow/dirt" etc. particle emitters by @elipp in #19
  • Fix/skybox by @elipp in #20
  • Chore/reference test coverage by @elipp in #21
  • chore/fixed checkhazardcollisions ordering (not quite retail yet) by @elipp in #22
  • fix/potential DESYNC bug regarding char changes between races by @elipp in #23
  • chore/Reference match the red beaker spawning on the next tick by @elipp in #29
  • README.md by @elipp in #33
  • feat/add hardening for the most obvious peer attacks by @elipp in #35
  • refactor/more file splits by @elipp in #36
  • feat/release builds by @elipp in #37
  • feat: wrong way by @k0tix in #28
  • feat: confetti by @k0tix in #39
  • feat: (debug) effects panel by @k0tix in #40
  • feat/don't trigger "wrong way" in "free drive" by @elipp in #46
  • feat/play retail's fullscreen flash when our bubble hurts someone by @elipp in #45
  • feat/flash portrait icons with weapon-associated colors by @elipp in #47

New Contributors

  • @k0tix made their first contribution in #1
  • @elipp made their first contribution in #4

Full Changelog: https://github.com/elipp/ctr-rs/commits/v0.1.0