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Releases
E-SRG 1.1.1
Every game now opens with different missiles.
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Fixed: the RNG was never seeded, so the first game after power-on (or a reset) always launched the same missiles at the same times. Starting a game now mixes the BIOS frame counter into the RNG, so when you press Start changes the missiles from the first launch on.
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e-srg-1.1.1v.bin: for a real Vectrex (flash/multicart, e.g. UVMC2). If the dome's lines don't quite meet, hold button 4 and push the stick left/right. -
e-srg-1.1.1e.bin: for emulators (RetroArch vecx, MAME, VIDE).
Controls: stick moves, 1 fires, 2 jumps (on the title screen: changes level), 3 next title page, hold 4 to calibrate.
Full list: CHANGELIST.md
E-SRG 1.1.0
Slower missiles on EASY, plus two fixes since 1.0.0.
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New: EASY's missiles fly at 0.75x the speed at every step of the score ramp (same score steps). NORMAL and HARD are unchanged.
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Fixed (1.0.1): missiles could stop coming if the top rings broke before 6 kills (#1).
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Fixed (1.0.2): the dome reappeared fully cracked under GAME OVER after a dome death (#2).
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e-srg-1.1.0v.bin: for a real Vectrex (flash/multicart, e.g. UVMC2). If the dome's lines don't quite meet, hold button 4 and push the stick left/right. -
e-srg-1.1.0e.bin: for emulators (RetroArch vecx, MAME, VIDE).
Controls: stick moves, 1 fires, 2 jumps (on the title screen: changes level), 3 next title page, hold 4 to calibrate.
Full list: CHANGELIST.md
E-SRG 1.0.0
First release.
e-srg-1.0.0v.bin: for a real Vectrex (flash/multicart, e.g. UVMC2). If the dome's lines don't quite meet, hold button 4 and push the stick left/right.e-srg-1.0.0e.bin: for emulators (RetroArch vecx, MAME, VIDE).
Controls: stick moves, 1 fires, 2 jumps (on the title screen: changes level), 3 next title page, hold 4 to calibrate.