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MagicRDR 1.3.6.3a - PC unofficial

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@emoose emoose released this 21 Nov 17:05
· 3 commits to scriptviewer-fixes since this release

A fork of MagicRDR with a couple fixes for the script viewer:

  • fixed issue that prevented some funcs from being decompiled, almost completely fixes "Unknown_Function()" calls
  • supported new MakeVector/StoreVector/StoreRef opcodes added in NSW/PC, allows script viewer to show many more function calls/assignments
  • added "Show Raw Disassembly" toggle, which can show the raw opcodes & hex bytes before each decompiled line, helping give an idea how the script code works
  • now reads native names/hashes from natives.json file (majority have been named, can be updated from https://github.com/TheRouletteBoi/rdr-nativedb-data)
  • hash generator will now generate-on-typing by default

If you want to edit/recompile scripts you can use this RASM fork: https://github.com/emoose/RASM/releases/