block_category_display: Make categories buttons to show/hide blocks #77
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When all the categories are shown, you may need to do quite a bit of scrolling to find the block you want or just to discover what's there. This changes the category display so that each category is a button that can show or hide its blocks. All blocks are initially hidden to be able to see all the available categories.
The expander is implemented as a flat button with a triangle icon. The icon comes from an atlas with two states corresponded to expanded or unexpanded. Godot does provide the Tree class with similar functionality, but it's a bit complex to use. More importantly TreeItems are their own class that don't derive from Node. That would break the current Block usage.
The SVG with the triangle drawings is included should any editing be needed, but it's not used in the scene.
https://phabricator.endlessm.com/T35507