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Faster and more interactive map load, especially when using full-screen or zooming out via "View | Zoom out further", and faster model export by reducing file accesses. Memory size for map caching is now selectable, under "Help | Map memory". Multithreading added for map loading, similar to Minutor. (Thanks to Karel Koudelka for getting the ball rolling on this.)
Make bed, bell, and turtle eggs textures not be considered cutouts, so that they render better in Eevee and elsewhere.
Fixed ChannelMixer and TileMaker to properly find the barrier, decorated_pot_side, and shulker box sides and bottoms. Derive end_portal more the way that Minecraft makes it. Other fixes, such as removing incorrect warnings. TileMaker updated to 3.32, ChannelMixer to 1.25.
Track non-graphical attributes for .schem export and import. Things like fence gates and trapdoors and mob heads being powered, ages of kelp, various vines, mangrove propagule, and many others.
Remade custom texture terrain packs, fixing a few textures.