Repository navigation
Releases
Releases · faospark/suisaveeditor
v1.4.14 - Ground Kobold Forest Treasure Chests & Stray Lamb
Release v1.4.14 - Ground Kobold Forest Treasure Chests & Stray Lamb
Grounded Fixes & Additions
- Kobold Forest Location Grounding (
t_box_flagByte 6 / Group 7):- Corrected Group 7 area from "Lakewest Town & Docks" to Kobold Forest (
vh10). - Grounded each of the 4 path chests (#49–52) containing Collar (the dog collar accessories scattered along the Kobold Forest trail during the Unicorn quest), labeling them distinctly
#49: Collar (Path 1)through#52: Collar (Path 4). - Retained
#53: Main-Gaucheand#54: Guard Ring(hidden behind the tree in the clearing). - Grounded Chest #55 (Bit 6, Mask 64) as Lamb (Yuzu Farm), which corresponds to finding Yuzu's stray sheep in the forest and registers via
vh10Submap 2 event bytecode[97, 6, 64].
- Corrected Group 7 area from "Lakewest Town & Docks" to Kobold Forest (
- Recruitment & Story Flags:
- Synced Jeane (
event_flag[213]bit 7) and Yuzu (event_flag[68]&event_flag[70]) flags.
- Synced Jeane (
v1.4.13 - World Treasure Chests Decoded & Grounded
Added & Grounded in v1.4.13:
- World Map Treasure Chests Human-Readable Labels & Locations (\ _box_flag[0..31]):
- Fully reverse-engineered and grounded all 256 individual chest flags from \GameAssembly.dll\ native routine \EVENTCON$\ and map event bytecode in \Mobobehaviour/.json.
- Added comprehensive master catalog \src/config/chests.js\ identifying every chest's exact reward (\Mega Medicine, \Water Orb, \Dragon Plans 2, \Unicorn Plans 3, \Cape of Darkness, \Old book\ volumes, seeds, gear, etc.), geographical area, and internal map ID.
- Granular UI Labels: Replaced generic \Chest #X\ checkboxes with rich item names (e.g. #1: Mega Medicine, #5: Water Orb, #148: Cape of Darkness) alongside detailed tooltip descriptions showing exact map names and locations.
- Contextual Byte Group Headers: Card headers now display the primary geographical areas for each group (e.g. \Group 1: Ancient Sindar Ruins Caverns (Byte 0), \Group 3: Mt. Rakutei Dragon Cliffs (Byte 2), \Group 19: Two River Subterranean Sewers / Tinto Mines (Byte 18)), clearly identifying unused slots.
- Universal Search Filter: Filter input now supports live searching across chest numbers, item names, runes, plans, equipment, location names, and byte indices.
v1.4.12 - Yuzu Livestock Castle Synchronization & Seasoning Fixes
Fixed & Grounded in v1.4.12:
-
Yuzu's Castle Pasture Livestock Synchronization (
food_num[4..7]&hon_flag[31..33]):- Grounded directly in native engine disassembly (
EventOverlayClass.FarmBase$$RunchMainat0x181F81640). - Corrected primary data source: delivered animal counts are stored in
game_data.food_num[4..7](Chicks: 0–3, Pigs: 0–3, Sheep: 0–4, Cattle: 0–3; 13 total animals). - Automatic flag synchronization: accurately calculates and synchronizes all 13 threshold bits across
hon_flag[31](bits 4–7),hon_flag[32](bits 0–7), andhon_flag[33](bit 0) while leaving Tony's vegetable plot flags intact. - Removed the misleading world pickup locations table to eliminate confusion between pasture livestock and world event flags.
- Grounded directly in native engine disassembly (
-
Hai Yo's Kitchen Seasonings (
taste_flag):- Row 0 corrected to "No Seasoning" (Text ID 3606, baseline menu option).
- Bit 5 corrected to "Salt (Bit 5 / +32)" (replacing non-existent White Sauce).
v1.4.11 - Seasonings Fix & Livestock Delivery Refinements
What's Changed in v1.4.11
🧂 Kitchen Seasonings Correction ( aste_flag)
- Row 0: Corrected to No Seasoning (Text ID 3606, baseline menu option requiring no item or flag).
- Bit 5 / +32: Corrected from non-existent "White Sauce" to Salt.
- Quick Actions: Updated reset button to Reset (No Seasonings) (0), while Unlock All Seasonings sets bits 1–5 (62).
🐑 Yuzu's Livestock Ranch Delivery Refinement (hon_flag[32])
- World Acquisition Context: Replaced generic pen labels with in-game discovery and delivery locations:
- Chickens (#5): 1st Chick (Bit 0 / +1) — Yuzu default / Lakewest Dock / Tigermouth Well & 2nd Chick (Bit 1 / +2)
- Pigs (#6): 1st Piglet (Bit 2 / +4) & 2nd Piglet (Bit 3 / +8) — Radat (outside Shu's) / Rokkaku / Greenhill Academy
- Sheep (#7): 1st Lamb (Bit 4 / +16) — Yuzu default / Kobold Forest / Forest Village / Sajah Item Shop & 2nd Lamb (Bit 5 / +32)
- Cattle (#8): 1st Calf (Bit 6 / +64) & 2nd Calf (Bit 7 / +128) — Highway Village / Drakemouth Village
- Presets: Added Default Recruited (17) preset reflecting Yuzu's starting stock (1 Chick + 1 Lamb).
- Inventory Guidance: Added helpful tip noting animal items (#5, #6, #7, #8) can also be added directly to the Party Bag / Warehouse via the Items tab.
💻 Standalone Desktop Executable
- Packaged release binary with embedded icon and 100% full offline capability.
v1.4.10 - Castle Customization & Updated App Icon
What's Changed in v1.4.10
🛡️ Application Icon Update
- Updated application icon across Web and Desktop packages with the new Bright Shield Rune design (
ewbrighshield.png).
🏰 Castle Facilities & Customization
- Tenkou's Window Sets & Frame Customization Editor:
- Added dedicated editor card under the Castle tab for delivered Window Sets and frame customization.
- Granular delivery toggles for Window Sets 1 through 7 mapped to �vent_flag[77] (bits 0–6) with quick "Deliver All" and "Clear All" actions.
- Frame configuration controls for Active Window Style (win_typ), Window Color (win_col), and Opacity/Transparency (win_suke).
- Connell's Sound Sets & Audio Customization Editor:
- Added dedicated editor card under the Castle tab for delivered Sound Sets and audio effect configuration.
- Granular delivery toggles for Sound Sets 1 through 7 mapped to �vent_flag[78] (bits 0–6) with quick "Deliver All" and "Clear All" actions.
- Active audio configuration selector for Active Sound Effect Set (se_set).
💻 Desktop Standalone App (Tauri v2)
- Recompiled standalone executable with embedded application icon, native file dialogs, and 100% offline support.