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v1.4.12 - Yuzu Livestock Castle Synchronization & Seasoning Fixes

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@faospark faospark released this 03 Nov 02:19
· 12 commits to main since this release

Fixed & Grounded in v1.4.12:

  • Yuzu's Castle Pasture Livestock Synchronization (food_num[4..7] & hon_flag[31..33]):

    • Grounded directly in native engine disassembly (EventOverlayClass.FarmBase$$RunchMain at 0x181F81640).
    • Corrected primary data source: delivered animal counts are stored in game_data.food_num[4..7] (Chicks: 0–3, Pigs: 0–3, Sheep: 0–4, Cattle: 0–3; 13 total animals).
    • Automatic flag synchronization: accurately calculates and synchronizes all 13 threshold bits across hon_flag[31] (bits 4–7), hon_flag[32] (bits 0–7), and hon_flag[33] (bit 0) while leaving Tony's vegetable plot flags intact.
    • Removed the misleading world pickup locations table to eliminate confusion between pasture livestock and world event flags.
  • Hai Yo's Kitchen Seasonings (taste_flag):

    • Row 0 corrected to "No Seasoning" (Text ID 3606, baseline menu option).
    • Bit 5 corrected to "Salt (Bit 5 / +32)" (replacing non-existent White Sauce).