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v1.4.12 - Yuzu Livestock Castle Synchronization & Seasoning Fixes
Fixed & Grounded in v1.4.12:
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Yuzu's Castle Pasture Livestock Synchronization (
food_num[4..7]&hon_flag[31..33]):- Grounded directly in native engine disassembly (
EventOverlayClass.FarmBase$$RunchMainat0x181F81640). - Corrected primary data source: delivered animal counts are stored in
game_data.food_num[4..7](Chicks: 0–3, Pigs: 0–3, Sheep: 0–4, Cattle: 0–3; 13 total animals). - Automatic flag synchronization: accurately calculates and synchronizes all 13 threshold bits across
hon_flag[31](bits 4–7),hon_flag[32](bits 0–7), andhon_flag[33](bit 0) while leaving Tony's vegetable plot flags intact. - Removed the misleading world pickup locations table to eliminate confusion between pasture livestock and world event flags.
- Grounded directly in native engine disassembly (
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Hai Yo's Kitchen Seasonings (
taste_flag):- Row 0 corrected to "No Seasoning" (Text ID 3606, baseline menu option).
- Bit 5 corrected to "Salt (Bit 5 / +32)" (replacing non-existent White Sauce).