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This repository was archived by the owner on Aug 20, 2024. It is now read-only.
Normally I just spitfire ideas into an empty Discord group chat that only has me in it. That works well and it's synced between devices however it has two cons:
i need to log into Discord to see it and with some networks blocking discord and some devices not being a great idea to log into personal accounts on (ex. shared school/work computers), it's not always acessible
there's no reason to keep them private! I might have an idea and never go through the work of developing it, whereas this way if someone happens to stumble across one of my ideas and has a way to improve it or simply wants to flesh it out, they can.
Enough explaining, here's the much less formal spitfire
sv_kick_players_with_cooldown "2"; 0: do not kick on insecure servers, 1: kick players with Untrusted status or convicted by Overwatch, 2: kick players with any cooldown
lobby_default_access "1"; 0: public, 1: private
cl_downloadfilter "none"; instead of nosounds (if it still allows downloading workshop maps)
investigate cl_chatfilters bitwise values
Logs
sv_log_onefile "0"; if log files are cleared on every startup or similar, this should not be set to 0.
sv_logbans "1"; Log bans
sv_logsdir "logs"; - check if this will work explicitly with sv_logsdir "./logs/"
HUD
cl_teamid_overhead_name_alpha "255";
mp_playerid "0"; Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay "0"; Number of seconds to delay showing information in the status bar
mp_playerid_hold Number of seconds to keep showing old information in the status bar - might want to set this to a lower value? Not sure if this is the time before the status bar fades or something else
Aliases
alias "togglepause" "pauseon";
alias "pauseon" "alias togglepause pauseoff; setpause 1";
alias "pauseoff" "alias togglepause pauseon; setpause 0";
needs to have usage of setpause validated
"Finishing Up"
Implement shake if it only affects the client's screen?
speak or playsound for an audio queue as well?
Add ping or pingserver near status?
Add name and/or computer_name?
figure out the difference between mat_savechanges and mat_updateconvars (maybe one only saves in memory and one writes to video.txt?)
binds
picker full on a toggle might be useful for practicing jumps and looking at smoke collision boxes for developing new lineups
misc
Investigate use cases of multvar - "Multiply specified convar value."
add mp_forcerespawnplayers to practice.cfg
add `mp_forcecamera "1"; to draco.cfg
mm_datacenter_debugprint might be interesting to have in Finishing up or bound to scroll wheel. Maybe create an info alias that prints this and the other stuff from the end of finishing up in autoexec.cfg?
prefix all aliases with fin_
investigate mat_surfaceid, could be useful in finding exploitable displacement bugs
lookspring and lookstrafe sound like they could be interesting to use in tandem with the +spin alias, that's purely based on the convar names though.
investigate log_color, might be able to use it as a better alternative to con_filter_enable for highlighting damage given text.
look into use of ammo_ convars so you'll never truly run out of ammo but you can reload when using practice.cfg
different clearinputs.cfg, clearinputscheats.cfg, clearinputsall.cfg that have sv_cheats 0 inputs, sv_cheats 1 inputs, and all inputs respectively in them.
is removeallids server only? doesn't seem to be mention in the dev docs.
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Normally I just spitfire ideas into an empty Discord group chat that only has me in it. That works well and it's synced between devices however it has two cons:
Enough explaining, here's the much less formal spitfire
Safety
cl_accountprivacysetting1Can be used to turn off the Twitch Integration, not sure about the specific value to do so thoughsv_kick_players_with_cooldown "2";0: do not kick on insecure servers, 1: kick players with Untrusted status or convicted by Overwatch, 2: kick players with any cooldownlobby_default_access "1";0: public, 1: privatecl_downloadfilter "none";instead of nosounds (if it still allows downloading workshop maps)cl_chatfiltersbitwise valuesLogs
sv_log_onefile "0";if log files are cleared on every startup or similar, this should not be set to 0.sv_logbans "1";Log banssv_logsdir "logs";- check if this will work explicitly withsv_logsdir "./logs/"HUD
cl_teamid_overhead_name_alpha "255";mp_playerid "0";Controls what information player see in the status bar: 0 all names; 1 team names; 2 no namesmp_playerid_delay "0";Number of seconds to delay showing information in the status barmp_playerid_holdNumber of seconds to keep showing old information in the status bar - might want to set this to a lower value? Not sure if this is the time before the status bar fades or something elseAliases
setpausevalidated"Finishing Up"
shakeif it only affects the client's screen?speakorplaysoundfor an audio queue as well?pingorpingservernearstatus?nameand/orcomputer_name?mat_savechangesandmat_updateconvars(maybe one only saves in memory and one writes to video.txt?)binds
picker fullon a toggle might be useful for practicing jumps and looking at smoke collision boxes for developing new lineupsmisc
multvar- "Multiply specified convar value."mp_forcerespawnplayersto practice.cfgmm_datacenter_debugprintmight be interesting to have in Finishing up or bound to scroll wheel. Maybe create aninfoalias that prints this and the other stuff from the end of finishing up in autoexec.cfg?fin_mat_surfaceid, could be useful in finding exploitable displacement bugslookspringandlookstrafesound like they could be interesting to use in tandem with the+spinalias, that's purely based on the convar names though.log_color, might be able to use it as a better alternative tocon_filter_enablefor highlighting damage given text.ammo_convars so you'll never truly run out of ammo but you can reload when using practice.cfgremoveallidsserver only? doesn't seem to be mention in the dev docs.Beta Was this translation helpful? Give feedback.
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