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Description
Please fill in the following fields:
Unity editor version: Unity 2017 4.36
Firebase Unity SDK version: 6.10.0 framework 3.5
Firebase plugins in use (Auth, Database, etc.):Real time database
Additional SDKs you are using (Facebook, AdMob, etc.): facebook admob
Platform you are using the Unity editor on (Mac, Windows, or Linux): MacOs
Platform you are targeting (iOS, Android, and/or desktop): Android
Scripting Runtime (Mono, and/or IL2CPP):Mono
Please describe the issue here:
(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)
DatabaseReference leaderBoardRef = mDatabaseRef.Child("userlist/"+auth.userid+"/coin");
leaderBoardRef.RunTransaction(mutableData => {
if(mutableData.Value!=null){
long A=long.Parse(mutableData.Value.ToString());
mutableData.Value=(A+newvalue);
}
return TransactionResult.Success(mutableData);
}).ContinueWith(task =>
{
if (task.IsFaulted)
{
print(task.Exception.Message);
AggregateException ex = task.Exception as AggregateException;
if (ex != null) {
DatabaseException inner = ex.InnerExceptions[0] as DatabaseException;
print(inner.Message.ToString());
}
all error message
"Exception of type 'System.AggregateException' was thrown."
"Internal task faulted"
Please answer the following, if applicable:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
i tested latest version firebase realtime database.
What's the issue repro rate? (eg 100%, 1/5 etc)
%10 rate
It's not happening everytime