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Description
What is your question?
My project is using Firebase Authentication as our identity authentication system.
The login mechanism for our desktop version originally involved embedding a web browser within the game and storing login credentials internally.
Later, to improve the player login experience, we switched to a login process similar to the mobile version.
When testing on Windows version, Unity Editor on Windows, and Unity Editor on MacOS, player credentials(FirebaseUser) are stored after successful login, so there's no need relogin until signout.
However, when I build the macOS version, player credentials aren't stored upon closing the game, requiring login every time when application start.
I understand that the desktop version SDK is still in the beta phase, but if credentials can be stored on Unity Editor on MacOS, why can't they be stored in the macOS version?
Note: I'm testing using a Mac M1.
Firebase Unity SDK Version
11.8.1
Unity editor version
2021.3.25f1
Installation Method
.unitypackage
Problematic Firebase Component(s)
Authentication
Other Firebase Component(s) in use
No response
Additional SDKs you are using
No response
Targeted Platform(s)
Desktop
Unity editor platform
Mac
Scripting Runtime
Mono
Release Distribution Type
Pre-built SDK from https://firebase.google.com/download/unity