Releases: fishfolk/jumpy
Releases 路 fishfolk/jumpy
v0.12.0
[0.12.0] - 2024-04-22
Bug Fixes
- Fix musket/blunderbass kickback and blunderbass bullet speed being incorrect post-physics refactor (#957) by Max Whitehead
- Update parry2d to 0.13.7 (use rapier fork) for crash fix in QBVH (#960) by Max Whitehead
- Avoid physics query slowdown over time by rebuilding broadphase every frame (#962) by Max Whitehead
- Fix not being able to navigate online menu without mouse (#969) by Max Whitehead
- Preserve session_runner when restarting game session (#971) by Max Whitehead
- Add spawn kickbomb command to allow spawning from gameplay code without interfering with map hydration (#968) by Max Whitehead
- Fix kick bomb hydration breaking non-kickbomb spawned elements (#972) by Max Whitehead
Features
- Reimplement blunderbuss (#952) by RuppFv
- Port periscope (#953) by RuppFv
- Update packages (#955) by Nelson Earle
- Port machine gun (#954) by RuppFv
- Bullet spawn offset in yaml (#959) by RuppFv
- Round scoring + map transitions (#973) by Max Whitehead
- Add intermission screen displaying match scores (#987) by Max Whitehead
Miscellaneous Tasks
- Update bones for: EguiCtx crash fix + network desync fix (#966) by Max Whitehead
- Update bones_framework - fix desync on net correction at max prediction (#967) by Max Whitehead
- Update
rustls
versions for cargo deny advisory (#983) by Max Whitehead - Update bones (get net fps fix) (#985) by Max Whitehead
- Bump version to 0.12.0 (#988) by Max Whitehead
v0.11.2
v0.11.1
v0.11.0
[0.11.0] - 2024-03-24
Bug Fixes
- Update devpack version to 0.10.1 to match game version (#926) by Max Whitehead
- Reset hat when dropped (#934) by Nelson Earle
- Specify local input delay and max prediction window from metadata (#935) by Max Whitehead
- Update wasm CI workflow version to match game (#937) by Max Whitehead
Features
- Install bones network debug window (#919) by Max Whitehead
- Add bones frame time diagnostics window. (#921) by Max Whitehead
- Support Dynamic bodies (#927) by Max Whitehead
- Contact filtering + changing shape + jump through for simulated bodies (#928) by Max Whitehead
- Add player ragdoll state + corpse physics (#932) by Max Whitehead
- Add extra colliders to jump_through tiles for collision with dynamics (#931) by Max Whitehead
Miscellaneous Tasks
- Add Unicode-3.0 to allowed licenses for cargo deny (#923) by Max Whitehead
Other
- Steam packaging utility + linux launch scripts (#917) by Max Whitehead
- Bump version 0.11.0 in game + devpack (#936) by Max Whitehead
Refactor
- Remove physics timestep scaled by 60 + update velocities to keep behavior (#925) by Max Whitehead
v0.10.1
[0.10.1] - 2024-03-05
Bug Fixes
- Sliding collisions (#911) by Nelson Earle
- Fix crash on web build due to missing
web
feature for puffin. (#914) by Zicklag
Features
- Add audio settings (#909) by Nelson Earle
- Non-tile solids (#903) by Nelson Earle
- Migrate the rest of the hats (#912) by Nelson Earle
- Re-add puffin profiler (F10) (#908) by Max Whitehead
Miscellaneous Tasks
- Update cargo lock, bump to 0.10.1 (#922) by Max Whitehead
v0.10.0
[0.10.0] - 2024-01-20
Bug Fixes
- Kick Bomb can't be used (#896) by Nelson Earle
- Kick bomb randomness (#902) by Nelson Earle
- Fix player selection in online play. (#905) by Zicklag
Features
- Reimplement Jellyfish (#895) by Nelson Earle
- Add a find helper method to
PlayerInventories
(#897) by Nelson Earle - Jellyfish v2 (#898) by Nelson Earle
- Separate alarm emote from face animations (#901) by Nelson Earle
- Re-implement networking from bones + re-add online matches (#900) by Max Whitehead