feat: Add dynamic layer opacity support to flame_tiled#3843
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ufrshubham merged 2 commits intomainfrom Mar 5, 2026
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Description
flame_tiledsupported reading layer opacity from.tmxfiles at load time, but there was no way to change a layer's opacity at runtime. This PR addssetLayerOpacityandgetLayerOpacitymethods toRenderableTiledMap, enabling users to dynamically adjust layer opacity after the map has loaded.RenderableLayer.opacityis converted from a late field (computed once at init) to a getter/setter pair. The getter returns the effective opacity (own × parent chain); the setter stores the own opacity and fires onOpacityChanged().onOpacityChanged()hook is added toRenderableLayer.FlameTileLayeroverrides it to rebuild its cached Paint object;GroupLayeroverrides it to propagate the call recursively to all children so nested tile layers stay in sync.RenderableTiledMapgainssetLayerOpacity(int layerIndex, {required double opacity})andgetLayerOpacity(int layerIndex).FlameImageLayerrequired no changes — it already reads opacity live on every render() call.Checklist
docsand added dartdoc comments with///.examplesordocs.Breaking Change?
Related Issues
Closes #3066