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[Impeller] Avoid invalid GL depth calls on macOS desktop. #46758
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The macOS desktop driver doesn't support ES profiles, and
glClearDepthf
+glDepthRangef
are throwingGL_INVALID_OPERATION
and doing nothing. Noticed this while updating impeller-cmake past @matanlurey's recent changes to makeGL_INVALID_OPERATION
fatal. Impeller-cmake-example uses a depth buffer, whereas Impeller's 2D renderer currently does not.Added a follow-up bug to make these calls work on macOS desktop: flutter/flutter#136322.
Both Impeller Scene and the impeller-cmake-example currently just rely on the default state for clearing depth.