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Game Engines Penumbra
Matthijs van Otterdijk edited this page May 5, 2013
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Penumbra is an idiomatic OpenGL wrapper for Clojure, suitable for use in interactive development of graphic-intensive applications.
Penumbra is currently not actively developed, although bug fixes will be applied when appropriate. At first glance, Penumbra seems to only work with older, deprecated versions of Clojure.
- OpenGL for Clojure: Penumbra offers the possibility to control the complete power of OpenGL in a way that plays nicely with a REPL-based development style.
- Current Clojure version: Penumbra doesn't seem to work out of the box with a recent version of Clojure. Porting Penumbra would be a separate project on itself, seeing as there are currently no unit tests or specifications whatsoever.
- Non-deterministic run-time behavior: Programs utilizing Penumbra only seem to work occasionally. Performing an in-depth investigation to find the root cause for this problem is most certainly out of scope for this project.