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| 1 | +# Persistent Markdown Working Memory |
| 2 | + |
| 3 | +> A human-readable `.md` file that persists across conversations — inspired by Mastra's agent notepad pattern. Complements the Baddeley cognitive working memory with durable, editable state. |
| 4 | +
|
| 5 | +--- |
| 6 | + |
| 7 | +## Overview |
| 8 | + |
| 9 | +Each agent maintains a markdown file at `~/.wunderland/agents/{seedId}/working-memory.md`. This file is: |
| 10 | + |
| 11 | +- **Injected** into every prompt as a `## Persistent Memory` section |
| 12 | +- **Updated** by the agent via tools during conversation |
| 13 | +- **Human-editable** — open the file in any text editor to add or correct information |
| 14 | +- **Budget-capped** at 5% of the prompt token budget to avoid context bloat |
| 15 | + |
| 16 | +```mermaid |
| 17 | +flowchart LR |
| 18 | + A[working-memory.md] -->|read on every turn| B[PromptBuilder] |
| 19 | + B -->|"## Persistent Memory"| C[LLM Prompt] |
| 20 | + C -->|tool call| D[update_working_memory] |
| 21 | + D -->|write| A |
| 22 | +``` |
| 23 | + |
| 24 | +## How It Coexists with Baddeley Cognitive Memory |
| 25 | + |
| 26 | +| Aspect | Markdown Working Memory | Baddeley Cognitive Memory | |
| 27 | +|--------|------------------------|--------------------------| |
| 28 | +| **Persistence** | Survives restarts, stored on disk | Ephemeral, lives in RAM per session | |
| 29 | +| **Capacity** | 5% of token budget (~200-800 tokens) | 7 +/- 2 slots, personality-modulated | |
| 30 | +| **Content** | User preferences, project context, facts | Active reasoning slots, recent stimuli | |
| 31 | +| **Update mechanism** | Explicit tool call or manual edit | Automatic decay and activation | |
| 32 | +| **Visibility** | Human-readable `.md` file | Internal cognitive model | |
| 33 | +| **Purpose** | Long-term agent personalization | Short-term cognitive processing | |
| 34 | + |
| 35 | +Both systems contribute to the prompt simultaneously — they are complementary, not competing. |
| 36 | + |
| 37 | +## Tools |
| 38 | + |
| 39 | +### `read_working_memory` |
| 40 | + |
| 41 | +Returns the current contents of the agent's working memory file. |
| 42 | + |
| 43 | +```json |
| 44 | +{ "name": "read_working_memory" } |
| 45 | +``` |
| 46 | + |
| 47 | +### `update_working_memory` |
| 48 | + |
| 49 | +Replaces the entire file content. The agent decides what to keep, add, or remove. |
| 50 | + |
| 51 | +```json |
| 52 | +{ |
| 53 | + "name": "update_working_memory", |
| 54 | + "input": { |
| 55 | + "content": "## User Preferences\n- Prefers concise answers\n- Timezone: PST\n\n## Current Project\n- Building a REST API with Hono\n- Database: PostgreSQL\n" |
| 56 | + } |
| 57 | +} |
| 58 | +``` |
| 59 | + |
| 60 | +## Default Template |
| 61 | + |
| 62 | +New agents start with a minimal template: |
| 63 | + |
| 64 | +```markdown |
| 65 | +## User Preferences |
| 66 | +<!-- Agent will fill in learned preferences --> |
| 67 | + |
| 68 | +## Current Project |
| 69 | +<!-- Context about what the user is working on --> |
| 70 | + |
| 71 | +## Key Facts |
| 72 | +<!-- Important information to remember across sessions --> |
| 73 | +``` |
| 74 | + |
| 75 | +## Custom Templates |
| 76 | + |
| 77 | +Override the default via `agent.config.json`: |
| 78 | + |
| 79 | +```json |
| 80 | +{ |
| 81 | + "workingMemoryTemplate": "## Client Profile\n\n## Open Tasks\n\n## Decisions Log\n" |
| 82 | +} |
| 83 | +``` |
| 84 | + |
| 85 | +## Prompt Injection |
| 86 | + |
| 87 | +On every turn, `PromptBuilder` reads the file and injects it: |
| 88 | + |
| 89 | +``` |
| 90 | +## Persistent Memory |
| 91 | +<contents of working-memory.md> |
| 92 | +``` |
| 93 | + |
| 94 | +The section is capped at 5% of the total prompt token budget. If the file exceeds this limit, it is truncated with a warning appended to the prompt. |
| 95 | + |
| 96 | +## Manual Editing |
| 97 | + |
| 98 | +The file is plain markdown — edit it anytime: |
| 99 | + |
| 100 | +```bash |
| 101 | +# Open in your editor |
| 102 | +vim ~/.wunderland/agents/my-agent/working-memory.md |
| 103 | +``` |
| 104 | + |
| 105 | +Changes are picked up on the next conversation turn with no restart required. |
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