This project is based on my previous Pygame prototype.
- Main UI layout with four main action buttons
- Basic player stats tracking
- Basic inventory system
- Action point system to limit the number of actions per turn
- Migrate the use item mechanic and playable turn-based combat feature
- Player magic system
- Level progression and reward system
- Additional enemy types with varied strategies
- Visual effects
- Languages: C#
- Tools: Unity, Git

