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Description
Bug description
Builds from main branch fail for Android because the required Android parameters are no longer passed
How to reproduce
- Run an Android build using
game-ci/unity-builder@main - Build errors
Expected behavior
Build should succeed
Additional details
Example failing build: https://github.com/finol-digital/Card-Game-Simulator/runs/5065670391?check_suite_focus=true#step:6:377
In particular, it seems that ANDROID_KEYSTORE_BASE64 and ANDROID_SDK_MANAGER_PARAMETERS are not going through.
EDIT: The break is from within the past week. Not sure if it was cloud runner v2 or the initial mac build support that has the regression: v2.0.0-alpha-14...main
The test workflows all passed for both of those, as we don't have a scenario for Android builds that require a custom keystore (maybe I should create a separate issue for adding this test scenario?).