Ascension Studio
- Serly Teymoorian
- Khaled Korfali
- Victor Phan
- Amogh Prakash
- Luke Lewis
This will be a motivational game whose aim is to inspire a sense of confidence and empowerment towards those who may be suffering from a disability. Through this game we also seek to entertain players regardless of their physical or mental status.
A wheelchair-bound inventor climbs Aurora's Peak, the world’s tallest mountain, using only his wits and his inventions to reach the peak and earn victory.
This game is a 2D puzzle-platformer with light action elements. It has a 2D presentation. Setting is in the mountains: foot, skirt, and peak of the mountain with its surroundings, and the temporal can be considered to be any time.
- Envirionmental Spikes: -- Damaging the player
- Inventory:
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- Containing weapons to defeat enemies
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- Tools needed for jumping (trampoline/launchpad, extendo-pad, etc.)
- Sound:
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- Having sound effect for each of the verbs
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- Baground Music
The protagonist of the game is a middle-aged man named Robin, whose name coincidentally matches that of a bird. Despite being bound to a wheelchair due to his disabilities since childhood, Robin has always harbored a deep fascination for the stars in the night sky. He longs to live up to his name and soar high like his avian namesake.
However, Robin is frustrated by the limitations of his physical condition, which prevent him from experiencing the world from a higher perspective. Determined to overcome his fate, he sets his sights on climbing the tallest mountain in the world, Aurora’s Peak, hoping to fulfill his childhood dream of reaching the stars.
Undeterred by the mountain's treacherous terrain, Robin draws upon his expertise as a professional engineer to invent a series of unconventional gadgets to aid him in his ascent. Armed only with his tools and his unbreakable will, Robin sets out to conquer the mountain and finally witness the beauty of the stars from above.
The game is presented in 2D graphics with a camera that follows the player's movements.The player character is a middle-aged man confined to a wheelchair, who can only move left and right using the arrow keys, but is unable to jump due to their disability. To overcome this limitation, the player has access to a range of gadgets they have invented, such as a trampoline to reach higher platforms or an extendo-pad to bridge gaps.
Each level takes place within a single screen space, with the goal located near the top. The player is given a limited number of gadgets to use, and must figure out the most effective combination and placement to progress through the level. Hazards like spikes and enemies add an additional challenge to the game, and defeating certain enemies may be necessary to progress further.
As the player climbs the mountain, they will encounter new mechanics, enemies, and gadgets, and the scenery and backgrounds will change to reflect their progress. The player must be strategic in their use of resources and careful in their approach to reach the peak of the mountain.
This is a 2D game which will be developed using Unity Game engine. We will roughly have (# of scenes). The development language will be C#. Overall expected development time of roughly 7 weeks.
The expected audience for this game is players from various age groups, but especially those with disabilities as this game shows will and power that the player has throughout the game. This game’s target IMDB rating is E.
The estimated time for the designing and implementing this game is about 7 weeks.