ME3 for EldenRing crashing #747
moitt22-modding
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To clarify: these crashes also happen when not attached with WinDbg? |
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I use WinDbg and already checked my PC with the Fromsoftware troubleshoot tool which didn't show any issues.
I have a fresh install of Elden Ring and the newest version of me3.
I also tried to debug on my own but I didn't get it to work, but I wrote down the error messages and backtraces from WinDbg.
Also me3 worked before, I last used it about 2 months ago, but now it doesn't anymore.
There are 2 different crashes I'm experiencing:
1. When I load use an alternative Save File it crashes on Character Load or creation (
me3.exe launch -g er --savefile "DebugSave.sl2").Elden Ring Base Address:
7ff6d6350000Error:
[Dantelion2 Panic]..\..\Source\DLRegularHeap.cpp(699)given memory block does not seem to belong here.(Begin 0x00007ff6da0d77c0 End 0x00007ff6da8d77a0 Address 0x00007ff6dab928e8)DL_PANIC is invoking Debugger...DL_PANIC is firing core dump...(497c.3218): Access violation - code c0000005 (first chance)First chance exceptions are reported before any exception handling.This exception may be expected and handled.GR_win64_MasterLTO_SteamWW_d3d12!Scaleform::Render::Matrix2x4<float>::GetMaxScale+0xc30d59:00007ff6d8209989 c7042500000000baadde00 mov dword ptr [0],0DEADBAh ds:0000000000000000=????????3:110> g(497c.3218): Access violation - code c0000005 (!!! second chance !!!)GR_win64_MasterLTO_SteamWW_d3d12!Scaleform::Render::Matrix2x4<float>::GetMaxScale+0xc30d59:00007ff6d8209989 c7042500000000baadde00 mov dword ptr [0],0DEADBAh ds:0000000000000000=????????Backtrace:
# Child-SP RetAddr Call Site00 000000e9d05ffcd0 00007ff6d82097a8GR_win64_MasterLTO_SteamWW_d3d12!Scaleform::Render::Matrix2x4<float>::GetMaxScale+0xc30d5901 000000e9d05ffd50 00007ff6d825ecadGR_win64_MasterLTO_SteamWW_d3d12!Scaleform::Render::Matrix2x4<float>::GetMaxScale+0xc30b7802 000000e9d05ffd80 00007ff6d8286f57GR_win64_MasterLTO_SteamWW_d3d12!Scaleform::Render::Matrix2x4<float>::GetMaxScale+0xc8607d03 000000e9d05ffdc0 00007ff6d71d22f2GR_win64_MasterLTO_SteamWW_d3d12!Scaleform::Render::Matrix2x4<float>::GetMaxScale+0xcae32704 000000e9d05ffe10 00007ff6d828a752GR_win64_MasterLTO_SteamWW_d3d12!Scaleform::Render::Matrix2x4<float>::TransformByInverse+0xfdc1205 000000e9d05ffe40 00007ff6d888ec0cGR_win64_MasterLTO_SteamWW_d3d12!Scaleform::Render::Matrix2x4<float>::GetMaxScale+0xcb1b2206 000000e9d05ffe70 00007ffe0a75e8d7 GR_win64_MasterLTO_SteamWW_d3d12!AK::WriteBytesCount::WriteBytes+0x15dc5c07 000000e9d05ffea0 00007ffe0b10c48c KERNEL32!BaseThreadInitThunk+0x1708 000000e9d05ffed0 0000000000000000 ntdll!RtlUserThreadStart+0x2c2. When I only use
me3.exe launch -g erit crashes after a few seconds in the game, the error message is different.Elden Ring Base Address:
7ff6d6350000Error:
(2a30.46b0): Access violation - code c0000005 (first chance)First chance exceptions are reported before any exception handling.This exception may be expected and handled.00007ff7170bf830 ?? ???Backtrace:
# Child-SP RetAddr Call Site00 000000f929aff6a0 000001fd001b2a80 0x00007ff7170bf83001 000000f929aff6a8 0000000000000018 0x000001fd001b2a8002 000000f929aff6b0 0000000000000010 0x1803 000000f929aff6b8 000001fd000f0140 0x1004 000000f929aff6c0 000001fd000f0140 0x000001fd000f014005 000000f929aff6c8 0000000000000000 0x000001fd000f0140Beta Was this translation helpful? Give feedback.
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