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fix: Handle WebGL specific options explicitly #2322
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9d905fc
Updated WebGL specific bits and pieces: bail early, log properly
bitsandfoxes 6716a0e
Updated CHANGELOG.md
bitsandfoxes c172d6b
Updated logmessages
bitsandfoxes 2f4aa4d
Moved check up
bitsandfoxes 4176459
Updated logging integrations to handle WebGL
bitsandfoxes 3893251
Put platform handling in platform callback
bitsandfoxes 3acf1e5
Fixed configuration check at build time
bitsandfoxes b19ef9c
Merge branch 'main' into feat/update-webgl-handling
bitsandfoxes 76240e5
Updated SmokeTester
bitsandfoxes bf5eb6f
Smoke Tester
bitsandfoxes 5d4a466
Merge branch 'feat/update-webgl-handling' of https://github.com/getse…
bitsandfoxes fd03d17
Merge branch 'main' into feat/update-webgl-handling
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Bug: WebGL Crash Detection Override
The new WebGL platform check in
CrashedLastRun()always returnsUnknown, overriding theoptions.CrashedLastRundelegate that's explicitly configured for WebGL to returnDidNotCrash. This causes the configured WebGL crash detection to be ignored. Also, the debug log message for WebGL is missing a space.