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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,4 +1,3 @@ | ||
| using System; | ||
| using Sentry.Unity.Integrations; | ||
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| namespace Sentry.Unity | ||
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||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,151 @@ | ||
| using NUnit.Framework; | ||
| using Sentry.Unity.Tests.Stubs; | ||
| using UnityEngine; | ||
|
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| namespace Sentry.Unity.Tests | ||
| { | ||
| public class SentryMonoBehaviourTests | ||
| { | ||
| private class Fixture | ||
| { | ||
| public SentryMonoBehaviour GetSut(RuntimePlatform platform) | ||
| { | ||
| var gameObject = new GameObject("PauseTest"); | ||
| var sentryMonoBehaviour = gameObject.AddComponent<SentryMonoBehaviour>(); | ||
| sentryMonoBehaviour.Application = new TestApplication(platform: platform); | ||
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|
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| return sentryMonoBehaviour; | ||
| } | ||
| } | ||
|
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| private Fixture _fixture = null!; | ||
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| [SetUp] | ||
| public void SetUp() | ||
| { | ||
| _fixture = new Fixture(); | ||
| } | ||
|
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| [Test] | ||
| public void OnApplicationPause_OnAndroid_ApplicationPausingTriggered() | ||
| { | ||
| var wasPausingCalled = false; | ||
|
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| var sut = _fixture.GetSut(RuntimePlatform.Android); | ||
| sut.ApplicationPausing += () => wasPausingCalled = true; | ||
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| sut.OnApplicationPause(true); | ||
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| Assert.IsTrue(wasPausingCalled); | ||
| } | ||
|
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| [Test] | ||
| public void OnApplicationPause_NotOnAndroid_ApplicationPausingNotTriggered() | ||
| { | ||
| var wasPausingCalled = false; | ||
|
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| var sut = _fixture.GetSut(RuntimePlatform.IPhonePlayer); | ||
| sut.ApplicationPausing += () => wasPausingCalled = true; | ||
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| sut.OnApplicationPause(true); | ||
|
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| Assert.IsFalse(wasPausingCalled); | ||
| } | ||
|
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| [Test] | ||
| public void OnApplicationPause_OnAndroid_ApplicationPausingTriggeredOnlyOnce() | ||
| { | ||
| var pauseEventTriggerCounter = 0; | ||
|
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| var sut = _fixture.GetSut(RuntimePlatform.Android); | ||
| sut.ApplicationPausing += () => pauseEventTriggerCounter++; | ||
|
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| sut.OnApplicationPause(true); | ||
| sut.OnApplicationPause(true); | ||
|
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| Assert.AreEqual(1, pauseEventTriggerCounter); | ||
| } | ||
|
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| [Test] | ||
| public void OnApplicationPause_OnAndroid_PausingIsRequiredBeforeApplicationResumingTrigger() | ||
| { | ||
| var wasPausingCalled = false; | ||
| var wasResumingCalled = false; | ||
|
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| var sut = _fixture.GetSut(RuntimePlatform.Android); | ||
| sut.ApplicationPausing += () => wasPausingCalled = true; | ||
| sut.ApplicationResuming += () => wasResumingCalled = true; | ||
|
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| sut.OnApplicationPause(false); | ||
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| Assert.IsFalse(wasResumingCalled); | ||
|
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| sut.OnApplicationPause(true); | ||
| sut.OnApplicationPause(false); | ||
|
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| Assert.IsTrue(wasPausingCalled); | ||
| Assert.IsTrue(wasResumingCalled); | ||
| } | ||
|
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| [Test] | ||
| public void OnApplicationFocus_OnAndroid_ApplicationPausingNotTriggered() | ||
| { | ||
| var wasPausingCalled = false; | ||
|
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| var sut = _fixture.GetSut(RuntimePlatform.Android); | ||
| sut.ApplicationPausing += () => wasPausingCalled = true; | ||
|
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| sut.OnApplicationFocus(false); | ||
|
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| Assert.IsFalse(wasPausingCalled); | ||
| } | ||
|
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| [Test] | ||
| public void OnApplicationFocus_NotOnAndroid_ApplicationPausingTriggered() | ||
| { | ||
| var wasPausingCalled = false; | ||
|
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| var sut = _fixture.GetSut(RuntimePlatform.IPhonePlayer); | ||
| sut.ApplicationPausing += () => wasPausingCalled = true; | ||
|
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| sut.OnApplicationFocus(false); | ||
|
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| Assert.IsTrue(wasPausingCalled); | ||
| } | ||
|
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| [Test] | ||
| public void OnApplicationFocus_NotOnAndroid_ApplicationPausingTriggeredOnlyOnce() | ||
| { | ||
| var pauseEventTriggerCounter = 0; | ||
|
|
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| var sut = _fixture.GetSut(RuntimePlatform.IPhonePlayer); | ||
| sut.ApplicationPausing += () => pauseEventTriggerCounter++; | ||
|
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| sut.OnApplicationFocus(false); | ||
| sut.OnApplicationFocus(false); | ||
|
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| Assert.AreEqual(1, pauseEventTriggerCounter); | ||
| } | ||
|
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| [Test] | ||
| public void OnApplicationFocus_NotOnAndroid_PausingIsRequiredBeforeApplicationResumingTrigger() | ||
| { | ||
| var wasPausingCalled = false; | ||
| var wasResumingCalled = false; | ||
|
|
||
| var sut = _fixture.GetSut(RuntimePlatform.IPhonePlayer); | ||
| sut.ApplicationPausing += () => wasPausingCalled = true; | ||
| sut.ApplicationResuming += () => wasResumingCalled = true; | ||
|
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| sut.OnApplicationFocus(true); | ||
|
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| Assert.IsFalse(wasResumingCalled); | ||
|
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| sut.OnApplicationFocus(false); | ||
| sut.OnApplicationFocus(true); | ||
|
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| Assert.IsTrue(wasPausingCalled); | ||
| Assert.IsTrue(wasResumingCalled); | ||
| } | ||
| } | ||
| } | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,27 @@ | ||
| using System.Collections; | ||
| using NUnit.Framework; | ||
| using UnityEngine; | ||
| using UnityEngine.TestTools; | ||
|
|
||
| namespace Sentry.Unity.Tests | ||
| { | ||
| public class SessionIntegrationTests | ||
| { | ||
| [UnityTest] | ||
| public IEnumerator SessionIntegration_Init_SentryMonoBehaviourCreated() | ||
| { | ||
| yield return null; | ||
|
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| using var _ = IntegrationTests.InitSentrySdk(o => | ||
| { | ||
| // o.AutoSessionTracking = true; We expect this to be true by default | ||
| }); | ||
|
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| var sentryGameObject = GameObject.Find("SentryMonoBehaviour"); | ||
| var sentryMonoBehaviour = sentryGameObject.GetComponent<SentryMonoBehaviour>(); | ||
|
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| Assert.IsNotNull(sentryGameObject); | ||
| Assert.IsNotNull(sentryMonoBehaviour); | ||
| } | ||
| } | ||
| } |
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