Fix Android crash when logging from multiple threads #1092
Merged
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This PR adds caching of Java class references for Android to avoid intermittent crashes when creating
FSentryJavaObjectWrapper
objects (e.g. during intensive logging from multiple threads when Unreal SDK could instantiate large number of breadcrumb wrappers).Additionally, it fixes memory leak during Sentry level conversion from Java to C++ (global ref was obtained but never freed):
sentry-unreal/plugin-dev/Source/Sentry/Private/Android/Infrastructure/AndroidSentryConverters.cpp
Line 20 in 35af9d1
Suggested changes should also improve overall performance by removing repeated JNI class lookups (mentioned here).
Closes #848