chore: CI build times optimization (DDC caching) #1132
Merged
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This PR reduces Unreal sample app build time by caching
Derived Data Cachebetween CI runs.The DDC stores precompiled shaders generated during the project’s content cooking. Since building these shaders takes most of the time and the results remain unchanged unless project assets (such as materials) or graphics settings are modified, there’s no need to rebuild them on every run.
Benchmarks
🐧 Linux
🪟 Windows
📊 Summary
Related to:
#skip-changelog