[msl] fix vertex pulling with a stride of 0 #8265
Merged
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Connections
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Description
Vertex pulling with a stride of 0 used to behave the same as a stride of X bytes; where X is the minimum size needed to fit all vertex attributes. This is incorrect, a stride of 0 means the data is not advanced (it's constant across all vertices).
Testing
Enables a series of tests.
Squash or Rebase?
n/a