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Description
How i build:
- I use w64devkit
- I download CLBlast and OpenCL-SDK
- Put folders lib and include from CLBlast and OpenCL-SDK to w64devkit_1.18.0\x86_64-w64-mingw32
- Using w64devkit.exe cd to llama.cpp
- make LLAMA_CLBLAST=1
- Put clblast.dll near main.exe
When load i got this:
Initializing CLBlast (First Run)...
Attempting to use: Platform=0, Device=0 (If invalid, program will crash)
Using Platform: AMD Accelerated Parallel Processing Device: gfx90c
llama_init_from_file: kv self size = 1600.00 MBsystem_info: n_threads = 7 / 16 | AVX = 1 | AVX2 = 1 | AVX512 = 0 | AVX512_VBMI = 0 | AVX512_VNNI = 0 | FMA = 1 | NEON = 0 | ARM_FMA = 0 | F16C = 1 | FP16_VA = 0 | WASM_SIMD = 0 | BLAS = 1 | SSE3 = 1 | VSX = 0 |
main: interactive mode on.
Reverse prompt: '### Human:'
Reverse prompt: '### Instruction:
But no gpu load, no perfomans difference. Btw when i use koboldcpp i got ~40-60% gpu load.
What could have gone wrong? And how build CLBlast with static libraries?
P.S. I use ryzen 5700u without dgpu.