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This is similar to what I did for the K/V bindings in the FA shader, just a lot more bindings. I did it this way to be able to keep using a single descriptor set layout, for simplicity. In the long run I think we should switch all shaders to use a single binding with N array elements, to make it possible to do indexing. But that's a bigger change than I want to do to fix this bug.

I removed the code that disabled this path for Intel, presumably it'll work after this.

@jeffbolznv jeffbolznv requested a review from 0cc4m as a code owner October 31, 2025 17:53
@github-actions github-actions bot added Vulkan Issues specific to the Vulkan backend ggml changes relating to the ggml tensor library for machine learning labels Oct 31, 2025
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LGTM, thank you for the fix.

@0cc4m 0cc4m merged commit 5d8bb90 into ggml-org:master Nov 1, 2025
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