vulkan: Fix multi_add invalid descriptor usage #16899
Merged
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This is similar to what I did for the K/V bindings in the FA shader, just a lot more bindings. I did it this way to be able to keep using a single descriptor set layout, for simplicity. In the long run I think we should switch all shaders to use a single binding with N array elements, to make it possible to do indexing. But that's a bigger change than I want to do to fix this bug.
I removed the code that disabled this path for Intel, presumably it'll work after this.