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@Jayman2000
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At the moment, the most recent commit to the main branch was created before Godot 4 was released. When that commit was created, it was accurate to tell users to download the latest version of Godot because the latest version of Godot was a version of Godot 3. Now, that statement is no longer accurate because the latest version of Godot is a version of Godot 4, and Oh My Git! hasn’t been ported to Godot 4 yet.

It’s possible that we can just import Oh My Git! into Godot 4 and have it work fine, but that would require significant testing that I’m not going to do at the moment.

At the moment, the most recent commit to the main branch was created
before Godot 4 was released [1] [2]. When that commit was created, it
was accurate to tell users to download the latest version of Godot
because the latest version of Godot was a version of Godot 3. Now, that
statement is no longer accurate because the latest version of Godot is
a version of Godot 4, and Oh My Git! hasn’t been ported to Godot 4 yet.

It’s possible that we can just import Oh My Git! into Godot 4 and have
it work fine, but that would require significant testing that I’m not
going to do at the moment.

[1]: 853b8e2 (Merge pull request git-learning-game#144 from n4mr3g/patch-1, 2022-07-19)
[2]: <https://godotengine.org/article/godot-4-0-sets-sail/>
@bleeptrack
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Great catch, thanks a lot!

@bleeptrack bleeptrack merged commit 2aeef1d into git-learning-game:main May 11, 2023
@Jayman2000 Jayman2000 deleted the clarify-godot-requirements branch May 13, 2023 16:50
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2 participants