Here are some things to keep in mind when migrating.
NUDevExtensions offered components. For example, to get all children of an object, you would use:
Logging lg = new Logging(); GameObject[] children = lg.GetAllChildren(someObject);
PlusSharp offers extension methods instead. The above example will become:
GameObject[] children = someObject.GetAllChildren();
Update: PlusSharp 1.5 introduces PSMicro, which is the entire PS code compressed into 1 script. The info below only applies for PS 1.4.2 and lower.
NE can be imported by just downloading one script and placing it into Assets.
On the other hand, PS can only be imported by installing the Unity package.
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