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Releases · gmod-workshop/ttt-deadringer
v3.2.0
What's Changed
- Added ttt_deadringer_cloak_attack convar by @TheStig294 in #7
- chore(addon): Update to 3.2.0 by @dhkatz in #10
- chore(build): Update publish.yml by @dhkatz in #11
- fix(build): fix publish.yml missing folder by @dhkatz in #12
- fix(docs): update README.md to have better formatting for Steam by @dhkatz in #13
New Contributors
- @TheStig294 made their first contribution in #7
Full Changelog: 3.1.0...v3.2.0-hotfix4
3.1.0
Fixed
- Fixed sound networking so that sounds should now play appropriately on only the owner or all clients
- Fixed the classic HUD not drawing on TTT2 when the
ttt_deadringer_hud_classicsetting is active
Added
- Added many new settings for adjusting what sounds are played and who hears them
- Settings
ttt_deadringer_sound_rechargettt_deadringer_sound_uncloakttt_deadringer_sound_activatettt_deadringer_sound_deactivate
- You can also suffix these settings with
_localto change if they are only played to the owner or everyone- Ex:
ttt_deadringer_sound_uncloak_local 0will make it so only the owner hears the uncloak sound
- Ex:
- Settings
- Added
ttt_deadringer_hud_classic- Want to use the classic Dead Ringer HUD even in TTT2? Now you can!
- Added
ttt_deadringer_hud_persist- If you are using the classic HUD, this will make the HUD persist on even if the Dead Ringer isn't active
- Added
ttt_deadringer_cloak_reactivate- When this setting is enabled the Dead Ringer will automatically reactivate when charged
Changed
- Changed the classic HUD to only draw when the Dead Ringer is activated, cloaked, or on cooldown.
- You can change this with the new
ttt_deadringer_hud_persistsetting
- You can change this with the new
Full Changelog: 3.0.1...3.1.0
3.0.1
[3.0.1]
Fixed
- Fixed custom think hook not being called properly on dedicated servers
Full Changelog: 3.0.0...3.0.1
3.0.0
What's Changed
Fixed
- Fixed even more issues with a player's weapons still being visible to other players
- This had to do with the weapon's
SWEP:Thinknot being called properly at all times
- This had to do with the weapon's
- Fixed a player's role being forcibly set when being confirmed
- Fixed weapon think code not being called on clients for listen servers
- Fixed several hooks not being registered properly by ensuring they are registered after the gamemode has loaded
TTT2is not a valid global until after the gamemode has loaded (postGM:Initialize)
Added
- Added
ttt_deadringer_cloak_transparency- You can change how transparent the Dead Ringer cloak is for balance reasons (0.0 - 1.0)
- By default it is completely transparent (0.0), if you want some subtle balance I recommend a setting of 0.05
- Added
ttt_deadringer_cloak_targetid- By default the target id of the player will be hidden (setting of
0) so you can't immediately follow where they are - You can set this to
1if you want to be able to see the player's name when hovering over them still
- By default the target id of the player will be hidden (setting of
- Added
ttt_deadringer_damage_threshold- Previously the threshold to trigger the Dead Ringer was 2 damage, this is now a setting you can change
- The addon will now more closely mimic the Death Faker addon
- While cloaked, if your body is discovered, the scoreboard will show you as confirmed dead
- This will use your
ttt_deadringer_corpse_confirmsetting- If it is 0, you will just show as confirmed dead and no role
- If it is 1, you will be shown as confirmed dead with your real role
- If it is 2, you will be shown as confirmed dead as an innocent
- This does NOT apply to public roles like Detective, your real role will always show
- When the cloak ends, your death will automatically be unconfirmed when the corpse disappears
- Added some help test for TTT and TTT2 do show what the primary and secondary buttons do
Changed
- Renamed
ttt_deadringer_chargetimetottt_deadringer_cloak_cooldownto be more consistent with the new transparency convar - Renamed
ttt_deadringer_cloaktimetottt_deadringer_cloak_durationto be more consistent with other convars - Renamed
ttt_deadringer_cloaktime_reusetottt_deadringer_cloak_reuseto be more consistent with other convars - Changed the weapon to use NW variables instead of NW2 variables
- This may be temporary, NW2 variables are strongly preferred but I want to see if the addon is stable first
Full Changelog: 2.2.0...3.0.0
2.2.0
2.1.1
2.0.0
Full Changelog: 1.1.0...2.0.0
[v2.0.0]
Added
- Added new setting
ttt_deadringer_corpse_mode- There are currently 3 modes:
- 0 (default) - A corpse with a 'Fake' role/team will be spawned for TTT2, for TTT this will just show innocent
- 1 - A corpse will spawn with the player's REAL role (traitors will show as traitors, jackals as jackals, etc.) for both TTT2 and TTT
- 2 - A corpse will spawn with a spoofed innocent role (traitors appear as innocent)
- There are currently 3 modes:
Removed
- Removed the
ttt_deadringer_corpse_rolesetting, use the newttt_deadringer_corpse_modesetting
Changed
- Changed the
ttt_deadringer_corpse_confirmsetting to default to off
1.1.0
1.0.1
What's Changed
- avoid installing ULX hooks for TTT2 by @EntranceJew in #1
New Contributors
- @EntranceJew made their first contribution in #1
Full Changelog: https://github.com/gmod-workshop/ttt-deadringer/commits/1.0.1