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3.0.0
What's Changed
Fixed
- Fixed even more issues with a player's weapons still being visible to other players
- This had to do with the weapon's
SWEP:Thinknot being called properly at all times
- This had to do with the weapon's
- Fixed a player's role being forcibly set when being confirmed
- Fixed weapon think code not being called on clients for listen servers
- Fixed several hooks not being registered properly by ensuring they are registered after the gamemode has loaded
TTT2is not a valid global until after the gamemode has loaded (postGM:Initialize)
Added
- Added
ttt_deadringer_cloak_transparency- You can change how transparent the Dead Ringer cloak is for balance reasons (0.0 - 1.0)
- By default it is completely transparent (0.0), if you want some subtle balance I recommend a setting of 0.05
- Added
ttt_deadringer_cloak_targetid- By default the target id of the player will be hidden (setting of
0) so you can't immediately follow where they are - You can set this to
1if you want to be able to see the player's name when hovering over them still
- By default the target id of the player will be hidden (setting of
- Added
ttt_deadringer_damage_threshold- Previously the threshold to trigger the Dead Ringer was 2 damage, this is now a setting you can change
- The addon will now more closely mimic the Death Faker addon
- While cloaked, if your body is discovered, the scoreboard will show you as confirmed dead
- This will use your
ttt_deadringer_corpse_confirmsetting- If it is 0, you will just show as confirmed dead and no role
- If it is 1, you will be shown as confirmed dead with your real role
- If it is 2, you will be shown as confirmed dead as an innocent
- This does NOT apply to public roles like Detective, your real role will always show
- When the cloak ends, your death will automatically be unconfirmed when the corpse disappears
- Added some help test for TTT and TTT2 do show what the primary and secondary buttons do
Changed
- Renamed
ttt_deadringer_chargetimetottt_deadringer_cloak_cooldownto be more consistent with the new transparency convar - Renamed
ttt_deadringer_cloaktimetottt_deadringer_cloak_durationto be more consistent with other convars - Renamed
ttt_deadringer_cloaktime_reusetottt_deadringer_cloak_reuseto be more consistent with other convars - Changed the weapon to use NW variables instead of NW2 variables
- This may be temporary, NW2 variables are strongly preferred but I want to see if the addon is stable first
Full Changelog: 2.2.0...3.0.0