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c: toolingCI, automation, toolsCI, automation, toolsfeatureAdds functionality to the libraryAdds functionality to the library
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I'm writing some build.rs code generation using information from extension_api.json, but I'm having some difficulty determining the Rust struct name of a Node from its Godot counterpart.
Using godot_codegen::models::json::load_extension_api seems like overkill for my simple build script, is there any chance godot_codegen::conv::to_pascal_case could be made public for uses like this? Or maybe there's a method I'm missing that could do this?
EDIT: special_cases::is_godot_type_deleted would also be really nice to have. Hmm... maybe there could be a pub function that returns a mapping of GDScript -> Rust names that are available, so you can get the conversions and check if they're deleted?
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c: toolingCI, automation, toolsCI, automation, toolsfeatureAdds functionality to the libraryAdds functionality to the library