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Releases: godotengine/godot-builds

4.3-beta3

09 Jul 07:48
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4.3-beta3 Pre-release
Pre-release

Godot 4.3 beta 3 is a beta snapshot for the 4.3 feature release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 82cedc83c9069125207c128f9a07ce3d82c317cc.
To make a custom build which would also be recognized as beta3, you should define GODOT_VERSION_STATUS=beta3 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

3.6-rc1

04 Jul 09:26
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3.6-rc1 Pre-release
Pre-release

Godot 3.6 RC 1 is a release candidate for the 3.6 feature release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit cfc4a0eff029c3bda6df061465f9a6b6c66b9f01.
To make a custom build which would also be recognized as rc1, you should define GODOT_VERSION_STATUS=rc1 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.3-beta2

20 Jun 08:09
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4.3-beta2 Pre-release
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Godot 4.3 beta 2 is a beta snapshot for the 4.3 feature release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit b75f0485ba15951b87f1d9a2d8dd0fcd55e178e4.
To make a custom build which would also be recognized as beta2, you should define GODOT_VERSION_STATUS=beta2 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.3-beta1

31 May 10:15
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4.3-beta1 Pre-release
Pre-release

Godot 4.3 beta 1 is a beta snapshot for the 4.3 feature release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit a4f2ea91a1bd18f70a43ff4c1377db49b56bc3f0.
To make a custom build which would also be recognized as beta1, you should define GODOT_VERSION_STATUS=beta1 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

3.6-beta5

07 May 15:51
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3.6-beta5 Pre-release
Pre-release

Godot 3.6 beta 5 is a beta snapshot for the 3.6 feature release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 2a347ab8671e51ee02299d333a9d37f7784c3e28.
To make a custom build which would also be recognized as beta5, you should define GODOT_VERSION_STATUS=beta5 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.3-dev6

01 May 07:55
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4.3-dev6 Pre-release
Pre-release

Godot 4.3 dev 6 is a dev snapshot for the 4.3 feature release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 64520fe6741d8ec3c55e0c9618d3fadcda949f63.
To make a custom build which would also be recognized as dev6, you should define GODOT_VERSION_STATUS=dev6 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.2.2-stable

17 Apr 07:40
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Godot 4.2.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.

Report bugs on GitHub after checking that they haven't been reported:


All files for this release are mirrored under Assets below.

4.1.4-stable

17 Apr 12:08
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Godot 4.1.4 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.

Report bugs on GitHub after checking that they haven't been reported:


All files for this release are mirrored under Assets below.

4.2.2-rc3

09 Apr 21:24
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4.2.2-rc3 Pre-release
Pre-release

Godot 4.2.2 RC 3 is a release candidate for the 4.2.2 maintenance release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit bdff61f1fc3a797c95fa4c94a4ecf6396d80ac28.
To make a custom build which would also be recognized as rc3, you should define GODOT_VERSION_STATUS=rc3 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.1.4-rc3

09 Apr 18:59
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4.1.4-rc3 Pre-release
Pre-release

Godot 4.1.4 RC 3 is a release candidate for the 4.1.4 maintenance release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit bb5ea0d249431dd2c60717bb5dc18b9029838e69.
To make a custom build which would also be recognized as rc3, you should define GODOT_VERSION_STATUS=rc3 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.