tutorials/export/exporting_for_ios #159
Replies: 7 comments 12 replies
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Can anyone else confirm the Active Development (linking Godot project folder to Xcode) is broken/not working for xcode 16.2? |
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"Steps to link a Godot project folder to Xcode" does not work for me. (Godot 4.3, Xcode 16.0) Error: Couldn't load project data at path ".". Is the .pck file missing? |
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This seems to no longer be true. On developer.apple.com/account, I only see my name in the upper right corner. The docs may need an update to describe how to get the App Store Team ID. |
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I have a PR started to fix the outdated iOS information: godotengine/godot-docs#10900 |
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Export fails for me error: Communication with Apple failed: Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/ |
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To get the debugger (i.e., pausing at breakpoints) working after using the Remote Deploy button, make sure to change the Editor Settings → Network → Debug → Remote Host value to your PC’s local IP address (instead of 127.0.0.1). After several hours of searching online for an iOS-specific solution without success, I eventually found the fix in a thread about Android debugging: https://forum.godotengine.org/t/remote-debugger-on-android-device-issue/84642/2 |
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Can you please add a paragraph or sentence about iOS Simulator support? I think it's totally been pulled from Godot, but would be great to have that 100% confirmed here so developers don't need to wonder about it. Also - if that's the case it would be helpful to have a very brief explanation of connecting an iOS device, choosing it from the pop-up etc since almost everything else is here? |
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tutorials/export/exporting_for_ios
These are the steps to load a Godot project in Xcode. This allows you to build and deploy to an iOS device, build a release for the App Store, and do everything else you can normally do with Xcode....
https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_ios.html
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