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lines changed Original file line number Diff line number Diff line change @@ -145,9 +145,13 @@ property that accepts a Font resource.
145145
146146 Fonts that have a pixel art appearance should have bilinear filtering disabled
147147 by changing the **Rendering > Textures > Canvas Textures > Default Texture Filter **
148- project setting to **Nearest **. The font size must also be an integer multiple of the
149- design size (which varies on a per-font basis), and the Control node using the font
150- must be scaled by an integer multiple as well. Otherwise, the font may look blurry.
148+ project setting to **Nearest **.
149+
150+ The font size must also be an integer multiple of the design size (which
151+ varies on a per-font basis), and the Control node using the font must be
152+ scaled by an integer multiple as well. Otherwise, the font may look blurry.
153+ Font sizes in Godot are specified in pixels (px), not points (pt). Keep this
154+ in mind when comparing font sizes across different software.
151155
152156 The texture filter mode can also be set on individual nodes that inherit from CanvasItem
153157 by setting :ref: `CanvasItem.texture_filter <class_CanvasItem_property_texture_filter >`.
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