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4.3 cherrypicks #10038
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4.3 cherrypicks #10038
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- The `GODOT_SERVER` preprocessor define is no longer available in Godot 4, since the dedicated server platform was removed. - Replaced a reference to `GODOT_HTML5` with `GODOT_WEB` since that platform was also renamed in Godot 4. - Remove note about `<DefineConstants>` that only really applies to Godot 3.
`..` immediately following paragraph text at the same indentation is interpreted as a continuation of that text, as seen on the website: https://docs.godotengine.org/en/stable/contributing/how_to_contribute.html#technical-contributions > Upload your plugins to the Godot Asset Library to make them available to others. .. update to talk about Asset Store later I feel the intent was still clear, but it does look a bit weird at the moment. Further information: - There must be a blank line between the text block and the comment for the comment to be properly interpreted as a comment. - There must not be two blank lines between the two list items, once the comment is ignored. Otherwise, the generated output produces two separate lists. This a perceptibly different amount of padding compared to when they were structurally part of the same list in HTML output, since Godot adds extra padding around `<ul>` tags.
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Raul Santos <raulsntos@gmail.com>
…s.rst autoloads_versus_internal_nodes.rst remove 'a' from "share a variables"
Fix grammar in one sentence Add reference to mentioned node
Update 07.killing_player.rst
Add info to turn off preview sunlight before working with 3D shader lighting in 'Your first 3D shader'.
Mono SDK isn't necessary any more for Godot .NET to work properly on Linux. All functionality that was needed from Mono back then is now provided by .NET proper. I fear Mono SDK might even cause some conflict with up-to-date .NET.
2D movement overview - Click-and-move - use actions
This was referenced Oct 4, 2024
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