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Console floods with error when changing scenes with a omni light with shadows enabled #10346

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TwistedTwigleg opened this issue Aug 15, 2017 · 4 comments

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@TwistedTwigleg
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TwistedTwigleg commented Aug 15, 2017

Linux Ubuntu 16.04 LTS - Godot alpha 1:

Issue description:

If you have a scene with a Omni light that has shadows enabled the console floods with these two errors:

Condition '!id_map.has(p_rid.get_data()) ' is true. returned: __null
Condition '!sli' is true. Continuing..:

The error continues endlessly prints when you return to the scene.

Steps to reproduce:
Create a scene with a Omni light that is casting a shadow and change scenes. Then change back to the original scene.

Link to minimal example project:

Example_Project.zip

Edit: changed point light to Omni light in both the title and description. (Got Godot's and Unity's light names mixed up 😜 )

@TwistedTwigleg
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TwistedTwigleg commented Aug 15, 2017

The first error is coming from rid.h at line 154, 164, or 180.

The second error seems to be coming from rasterizer_scene_gles3.cpp at line 269

@Rubonnek
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Rubonnek commented Aug 15, 2017

I can also reproduce this in Arch Linux.

@TwistedTwigleg TwistedTwigleg changed the title Console floods with error when changing scenes with a point light with shadows enabled Console floods with error when changing scenes with a omni light with shadows enabled Aug 20, 2017
@groud
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groud commented Oct 11, 2017

Is this fixed now ?

@TwistedTwigleg
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Yup, all fixed!

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