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Sounds like yet another occurrence of #12415
Unlike GDScript and other assets, C# assemblies get compiled using project files. You have to update those, deleting or renaming C# files is not enough (this is usually what an IDE does for you).
Your project file still references inexisting files.
Another important detail:
The file name must match the class name inside. You cannot name a file C#test.cs, because # is not an allowed character in class names.
Just for clarification, the plan is to make Godot update the project file when deleting or renaming C# files from the Godot editor but, like I mention in that issue, there is another issue blocking that right now.
Godot version:
3.0 stable mono version
OS/device including version:
windows10 geforce 920m
Issue description:
If I delete or rename c# scrip (delete from inspector and resources) Godot still want to found this files.
This is the project with this problem.
C#.zip
Steps to reproduce:
Godot just shouldn't want to found deleted scripts.
Minimal reproduction project:
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