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Ouya / Android screen flicker of logo #21

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enigma101 opened this issue Feb 11, 2014 · 8 comments
Closed

Ouya / Android screen flicker of logo #21

enigma101 opened this issue Feb 11, 2014 · 8 comments

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@enigma101
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I exported the pong example to apk and when I run it on the Ouya, the screen flickers constantly with the logo of godot. It never ends and I never get to the game scene. I used gamepad controls for Input before the export.

@godotengine
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Do you think you could post any errors that may be related to this, thrown to console by using adb logcat ?

@enigma101
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I am going to a meeting with Ouya developers on Thursday I will see if anyone knows how to debug this. I don't know how or if I have the right equipment to hook it up to my Mac or Ubuntu Box. Is there a logfile generated on the console that I can access with a file manager? Can I run these tools from the console somehow. I can plug a keyboard and mouse into the console so if you can do this from the console that might be the best way for me to do it since I have no cords.

@bibby
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bibby commented Feb 20, 2014

I have a similar issue with the hello.scn tutorial. GoDot logo flickers until app is manually killed. logcat entries show:

Error loading scene: //hello.scn

So perhaps it's a configuration issue. Should the expected path be res://hello.scn ?

@bibby
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bibby commented Feb 20, 2014

Yes! That was it for me. I had manually entered hello.scn as the main_scene in the Project Settings, which was a mistake. Using the GUI's file picker, it prepends res:// to the path, allowing the apk to now load.

@enigma101 , could this be the cause of your flicker?

@reduz
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reduz commented Feb 20, 2014

i found this bug plaguing html5 exporter too, so I just made it recognize
the scene without xml too

On Thu, Feb 20, 2014 at 11:27 AM, Andrew Bibby notifications@github.comwrote:

Yes! That was it for me. I had manually entered hello.scn as the
main_scene in the Project Settings, which was a mistake. Using the
GUI's file picker, it prepends res:// to the path, allowing the apk to
now load.

@enigma101 https://github.com/enigma101 , could this be the cause of
your flicker?

Reply to this email directly or view it on GitHubhttps://github.com//issues/21#issuecomment-35625835
.

@reduz
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reduz commented Feb 20, 2014

er, without res:// i mean

On Thu, Feb 20, 2014 at 11:49 AM, Juan Linietsky reduzio@gmail.com wrote:

i found this bug plaguing html5 exporter too, so I just made it recognize
the scene without xml too

On Thu, Feb 20, 2014 at 11:27 AM, Andrew Bibby notifications@github.comwrote:

Yes! That was it for me. I had manually entered hello.scn as the
main_scene in the Project Settings, which was a mistake. Using the
GUI's file picker, it prepends res:// to the path, allowing the apk to
now load.

@enigma101 https://github.com/enigma101 , could this be the cause of
your flicker?

Reply to this email directly or view it on GitHubhttps://github.com//issues/21#issuecomment-35625835
.

@adolson
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adolson commented Dec 9, 2014

close

@arturertel
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Under the filesystem tab click the circular arrow to refresh and try exporting again.

(thanks to Jonathan Wayman (PlanetKiller) from the irc-channel)

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5 participants