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Feature request:
It would be nice to have a VehicleBody2D node (not top-down vehicle but from side view).
Currently this is only possible with a 3d VehicleBody and linear x, angular y and angular z axis lock.
It could have the same properties like the 3d VehicleBody (brake, engine_force and steering https://docs.godotengine.org/en/latest/classes/class_vehiclebody.html ) but steering means the car rotates in the air and on ground so it is possible to do a wheelie.
The text was updated successfully, but these errors were encountered:
in 2d this is quiet simple to implement. No sure if it is worth having a node. but it would still be simpler. and in terms of consistency (3d vehicle) it also would make sense.
you can try: rigid body + two ray casts + apply force at ray cast collision point (for throttle + suspension... orientation calculated by (perpendicular to the) collision shape normal and ray direction) + apply torque. should be a matter of minutes to set up.
Feature request:
It would be nice to have a VehicleBody2D node (not top-down vehicle but from side view).
Currently this is only possible with a 3d VehicleBody and linear x, angular y and angular z axis lock.
It could have the same properties like the 3d VehicleBody (brake, engine_force and steering https://docs.godotengine.org/en/latest/classes/class_vehiclebody.html ) but steering means the car rotates in the air and on ground so it is possible to do a wheelie.
The text was updated successfully, but these errors were encountered: